- "These streets must be sanitized. To save our city, we must burn away this disease. Every trace of it. No matter the cost."
- — Cleaners
The Cleaners are former New York City sanitation workers (garbage men, janitors, custodians, etc.) who lost everything during the outbreak. Formed by Joe Ferro, they are convinced that the only way to save the city from the virus is to burn everything down, including the people still living in it.
After the death of Joe Ferro and the loss of more than half of their man power and their main source of napalm supply and production, the Cleaners were weakened to the point that they are no longer a threat to the JTF.
Intelligence Brief Edit
A roaming faction, the Cleaners can appear in many districts; all agents should proceed with extra caution, especially in Cleaner-occupied territories. The faction consists of sanitation workers that were stranded from their homes once the virus hit. Trapped in the quarantine zones, they decided to take matters into their own misguided hands. Armed with flamethrowers, fire axes, and fire bombs, they travel from one area to another hoping to cleanse the city of the virus. They will burn anything they deem to be contaminated. Their terror spreads quickly like the fire they wield. They are brutal and unfeeling, and hold the belief that the sick are already dead. A video recovered from the napalm production site or HQ shows footage of a civilian's phone which shows that she is burnt alive by a Cleaner when she was caught at the site. To identify their territories, Agents are advised to keep a lookout for yellow colored garbage trucks.
Known Cleaner Crews Edit
- Swing Shift - Daily HVT 3*
- Early Shift - Daily HVT 3*
- Ivie's Crew - Daily HVT 3*
- Night Shift - Weekly HRT 4*
- Bargaining Unit - Daily HVT 2*
- Four Horsemen
- Zetticci Bros. - Weekly HVT 4*
- Siciliani's Crew - Daily HVT 3*
- Derby's Crew - Weekly HRT 3*
- Robinson's Crew - Weekly HRT 3*
- Almanza's Crew - Weekly HRT 4*
- Marconi's Crew - Daily HVT 1*
- Davenport's Crew - Daily HVT 3*
- Kotowski's Crew - Daily HVT 2*
- Quintanilla's Crew - Weekly HVT 3*
- Canvas Duty - Daily HVT 1*
When fighting Cleaners, Agents should keep a distance from them, as Cleaners are equipped with flamethrowers and can easily burn and kill them. Using long range weapons is recommended. If a member of the Cleaners is shot enough in the gas tank backpack, it will explode and damage them severely, or kill them depending on their level. However, not all Cleaners wear gas tanks such as Mechanics and Shields.
The Sweeper class will usually pin down their targets while another Sweeper rushes up to burn them. The Fumigators, being the Grenadier archetype, will lob incendiary grenade, and at higher levels (31 and 32), gas grenades at enemies in cover and will sometimes assist in pinning down the target. Mechanics will rush to cover when combat starts, and will place a crude turret on top of the cover. Once the turret is down, the Mechanic will then engage with his Shotgun. If the Mechanic is killed, and the turret isn't destroyed, the turret will fire at enemies randomly until stopping, which it is then destroyed. Shield wielders will rush the target with a shield and fire axe, and won't stop until they are killed. Incinerators are rare, but they are the toughest enemy that can be encountered in Cleaner areas. They slowly shamble towards their target, or will run up to it if not close enough to attack. The flamethrowers they wield have pretty far range and can dish out a lot of damage in a single spew. Controllers used to be encountered only in the Amherst's Apartment and the Napalm Production Site missions, but since the Clear Sky update, they are now a more common sight - particularly in Search and Destroy missions and High-Value Target Ops.
Enemy Types Edit
- Sweeper - Armed with AK-47s with home-made flamethrowers attached to them. Identified by their fuel tanks, which can be shot to deal massive damage to them. Normal and Veteran Sweepers will try and flail around before exploding, while Elites will try and run up to you before blowing up.
- Fumigator - Grenadier enemies who throw incendiary grenades, and are armed with an M9 (regular) or an MP-7 SMG (Elite/Veteran) as a backup weapon. Identified by their white/gray HAZMAT suits. They have a weak point that is the red satchel on their waist. Elites throw poisonous Tear Gas Grenades instead of Incendiary Grenades. If shot in the satchel enough, they will explode and leave fire behind where they died.
- Shield - Melee enemies armed with a bullet-resistant shield and a fire axe. They have 2/3rds the amount of health and (if Veteran/Elite rank) armor compared to regular Cleaners. Note their shield can break after being shot many times.
- Collector - Dressed similar to Shields (work overalls, gas mask, high-vis vest and hooded jumper), but are armed with AK-47s. So far, seen only in Dragons Nest. While similar in appearance to Shields, their jacket is actually a more yellow-ish shade of green, as opposed to the Shields flat green jacket.
- Controller - Enemies armed with classic M1A (Regular) or Socom M1A (Veteran/Elite) sniper rifles and M9 pistols for close-range. Identified by their blue boiler suits and radio backpacks, similar in appearance to a Cleaner Mechanic. They have 2/3rds the amount of health and (if Veteran/Elite rank) armor compared to regular Cleaners.
- Mechanic - Enemies who can deploy and repair Turrets. They are also armed with M870 Shotguns and PF45 pistols. On Challenge difficulties and the Incursion Dragon's Nest, they control modified Remote Controlled cars carrying a mix of explosives, Napalm B and tear gas which is rigged to explode in close proximity of its target.
- Incinerator - Large, heavily armored boss enemies armed with flamethrowers and incendiary grenades that explode on impact (molotovs), they have 3 times the amount of health and armor as regular Cleaners of the same rank. They wear three fuel canisters on their back that can be shot and detonated, which deals a good amount of damage to them and other enemies near them. Another variant acts like a Rikers Guard armed with an M249 Para appears in heroic difficulty in Hudson Refugee Camp or in the incursion, Dragon's Nest. They also have a weak point, the red ammo box on their backpacks which fires everywhere damaging NPCs or Players while they are distracted. When in combat with the Incinerators, keep your distance, keep walking backwards while shooting them. Aim for their fuel canister's for a quicker kill.
- Fire Truck (Boss only) - Armed with flamethrowers and incendiary missiles seen in Dragon's Nest
Named Enemies Edit
|Joe Ferro||Special Incinerator||Napalm Production Site||Leader of the Cleaners.|
|Martinez||Mechanic||Hudson Refugee Camp||Leader of contingent to destroy the Refugee camp.|
|Rogan||Controller||Amherst's Apartment||Leader of contingent to burn down the apartment block.|
|Benchley||Incinerator||Subway Morgue||Leader of contingent to burn down the remains of subway morgue.|
|Pedersen||Special Incinerator||Hudson Refugee Camp (Challenging)||Similar to Death in Dragon's Nest|
|Shapiro||Special Incinerator||Hudson Refugee Camp (Challenging)||Similar to War in Dragon's Nest|
|Kosinski||Incinerator||Broadway Emporium||Leader of contingent to burn down the Abel's Departement Store.|
|Erskine||Fumigator||Hudson Yards||Respawns 4 hours after death.|
|Fumes||Fumigator||Garment District||Respawns 4 hours after death.|
|Belzer||Sweeper||Tenderloin||Respawns 4 hours after death.|
|Sorretto||Incinerator||Clinton||Respawns 4 hours after death.|
|Dragon One||Fire Truck||Dragon's Nest||Armed with flame throwers and launches fireballs.|
|War||Special Incinerator||Dragon's Nest||One of the Four Horsemen. Armed with M249 Para and acts like a Rikers Guard. Wears red HAZMAT suit and utilizes flashbang grenades.|
|Famine||Special Incinerator||Dragon's Nest||One of the Four Horsemen. Wears silver HAZMAT suit and utilizes incendiary grenades.|
|Death||Special Incinerator||Dragon's Nest||One of the Four Horsemen. Armed with M249 Para and acts like a Rikers Guard. Wears cobalt blue HAZMAT suit and skull-painted gas mask. Utilizes shock mines.|
|Pestilence||Special Incinerator||Dragon's Nest||One of the Four Horsemen. Wears HAZMAT suit with an odd substance on it. Utilizes toxic gas grenades.|
|Marconi||Incinerator||High-Value Target - Marconi||”A Cleaner Incinerator has been burning people first, and asking questions later.”|
|Dixon||Fumigator||High-Value Target - Swing Shift||Armed with an AUG A3. Wears an orange HAZMAT suit.||”A Cleaner and his followers have been gassing anyone left alive with toxic grenades.”|
|Robinson||Fumigator||High-Value Target - Bargaining Unit||Armed with an AUG A3. Wears an orange HAZMAT suit.||"A Cleaner squad has been poisoning and burning civilians on sight."|
|Kotowski||Incinerator||High-Value Target - Kotowski||"A Cleaner flamer and his crew are reportedly burning civilians alive."|
|Diaz||Mechanic||High-Value Target - Early Shift||Deploys Fire Turrets||"Cleaners with a fire turret are attacking not only the sick, but the healthy as well."|
|Siciliani||Fumigator||High-Value Target - Siciliani||Armed with an AUG A3. Wears an orange HAZMAT suit.||"Cleaners are using poison gas to contaminate potential safe houses."|
|Porras||Fumigator||High-Value Target - Siciliani||Armed with an AUG A3. Wears an orange HAZMAT suit.||"Cleaners are using poison gas to contaminate potential safe houses."|
|Ma||Fumigator||High-Value Target - Siciliani||Armed with an AUG A3. Wears an orange HAZMAT suit.||"Cleaners are using poison gas to contaminate potential safe houses."|
|Davenport||Incinerator||High-Value Target - Davenport||"Cleaners are burning out any civilian encampments they find.|
|Galindo||Incinerator||High-Value Target - Davenport||"Cleaners are burning out any civilian encampments they find."|
|Quintanilla||Incinerator||High-Value Target - Quintanilla||”Cleaners are flooding underground tunnels with toxic gas.”|
|Derby||Incinerator||High-Risk Target - Derby||"Cleaners are poisoning civilian safehouses with toxic gas."|
|Udinesi||Fumigator||High-Risk Target - Derby||Armed with an AUG A3. Wears an orange HAZMAT suit.||"Cleaners are poisoning civilian safehouses with toxic gas."|
|Rodriguez||Fumigator||High-Risk Target - Derby||Armed with an AUG A3. Wears an orange HAZMAT suit.||"Cleaners are poisoning civilian safehouses with toxic gas."|
|Fallon||Incinerator||High-Risk Target - Night Shift||Utilizes shock mines. Wears red instead of the usual colors.||"A ruthless group of Cleaners has been hunting down civilians."|
|Zetticci||Incinerator||High-Value Target - Zetticci Bros.||Three arrive together for the boss wave. They have the same names, but different health bars.|
|Ivie||Mechanic||High-Value Target - Ivie||”Cleaners are burning out any civilian encampments they find.”|
|Lemus||Mechanic||High-Risk Target - Almanza||Deploys fire turrets. Wears orange clothing compared to normal Mechanics.||"Cleaners are mining key intersections in order to isolate future victims."|
|Ethridge||Mechanic||High-Risk Target - Almanza||Deploys fire turrets. Wears orange clothing compared to normal Mechanics.||"Cleaners are mining key intersections in order to isolate future victims.|
|Chiang||Incinerator||High-Risk Target - Almanza||Utilizes shock mines. Wears red HAZMAT suit compared to normal Incinerators.||"Cleaners are mining key intersections in order to isolate future victims."|
|Almanza||Incinerator||High-Risk Target - Almanza||Utilizes shock mines. Wears red HAZMAT suit compared to normal Incinerators.||"Cleaners are mining key intersections in order to isolate future victims."|
|Agano||Incinerator||High-Risk Target - Robinson||Utilizes shock mines. Wears red HAZMAT suit compared to normal Incinerators.||"Cleaners are driving civilian squatters into a kill box for execution."|
|Robinson||Incinerator||High-Risk Target - Robinson||"Cleaners are driving civilian squatters into a kill box for execution."|
|Ting||Incinerator||High-Value Target - Robinson||Utilizes shock mines. Wears red HAZMAT suit compared to normal Incinerators.||"Cleaners are driving civilian squatters into a kill box for execution."|
|Brosco||Mechanic||High-Value Target - Canvas Duty||”A Cleaner working a long shift has been roaming the city, shooting what they can’t burn.”|
|O'Rourke||Incinerator||DZ02, DZ03, DZ04, DZ05||Strongest Flamethrower of the DZ Incinerators.|
|Hardaway||Incinerator||DZ02, DZ03, DZ04, DZ05||Strongest Armor/Most Health of the DZ Incinerators.|
|Mazeroski||Incinerator||DZ02, DZ03, DZ04, DZ05|
|Hundley||Controller||DZ01, DZ02, DZ03, DZ04 (Underground)|
|Claxton||Mechanic||DZ01, DZ02, DZ03, DZ04|
"Get out of the fire radius!"
"You're spreading the disease"
"Let me do my job!"
"It won't hurt for long!"
"I got this one"
"Put your weapons down"
"Remember why you're here!"
"Let's take care of business!"
"Firebomb out!" -Throwing grenade
"Hold on! Need to refuel!" -Reloading
"We got a live one!"
"We ought to be able to do this on a bigger scale" -Idle
"If we come out clean on the other side, it's all worth it" -Idle
"Gonna have to burn that thing" -Seeing a dog
"People are just dirty" -Idle
"Don't expect to get out of here alive" -Idle
"Tough work but someone's got to do it" -Idle
"Selfish infected might be hiding" -Idle
"We'll go down in history as heroes" -Idle
"If they got the virus, they're already dead" -Idle
"Incendiary!" -Throwing grenade
"Watch out! Looks angry" -Seeing a grenade
"Hyaaaaa" -Shield attacking
"Oh my god!" -Seeing a sentry
"It's a bomb!" -Seeing a grenade
"Another one" -Burning a civilian
"Better gonna get cover"
"Let's have fun"
"No, try my passion"
"It's not here!" -Searching for the player
"Come on! Burn!"
"Watch my back!"
"We Got him!"
"Drop the gun"
"Guys!" -Seeing the player
"I'll make this quick!"
"We got a turret!" -Seeing a Turret
"Yeah burn, You know it"
"Fire in the hole" -Throwing grenade
"Head's up. Burning!" -Sweeper igniting flamethrower
"Here we go!" -Sweeper igniting flamethrower
"I need to fix it!" -Mechanic
"You better die with the city! For everyone!" -Controller
"Its you or the future, pal!"
”Come out and fight!” - Player in cover
- For those who want to get a close look at a Sweeper, Fumigator, or Shield, play the Mission Napalm Production Site. When exiting the elevator to the hazmat area before the player(s) encounter Joe Ferro, there will be a Sweeper and a Fumigator (a shield may spawn on harder difficulties) on the other side of a glass window directly to the left of the elevator. They will react to the player(s) in a sequenced animation, then run off. Plotwise, this is the Cleaners discovering the Agent coming to kill Ferro, then running off to warn others (others being the first group of Cleaners that run down stairs on the left and right sides of the final room).
- Despite being dedicated to burning out the virus, Cleaners are rarely seen anywhere near Contaminated areas outside of the Dark Zone.
- Sometimes, when a civilian goes near a group of Cleaners, said group of Cleaners will threaten them, if the civilian doesn't leave the area, the Cleaners will open fire and kill them.
- Although the Cleaners' leadership and source of napalm have been eliminated, the leftover Cleaners seemingly have an infinite supply of it [napalm], although it's most likely for gameplay purposes.
- A phone call collectible between two cleaners intending to produce napalm found mentions styrofoam as a an ingredient, probably alluding that the napalm the cleaners are using are nothing more than a styrofoam/gasoline mixture, a low-grade easy-to-obtain variant.
- A Scribble on a wall in the refugee camp which may possibly be by a cleaner, instructs how to make napalm by mixing equal parts gasoline and frozen orange juice concentrate, which is a reference to the popular book Fight Club.