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Dark Zone

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Dark Zone
"Really? Be careful what you find in there. And more careful of what you bring out."
Aaron Keener

The Dark Zone is an area in Tom Clancy's The Division. The Dark Zone is located in the middle of Manhattan, where tough enemies and high-grade gear are located. Unlike other areas in the game, players can attack each other, making them go Rogue.

OverviewEdit

DZ
Originally this quarantine zone in the middle of Manhattan was heavily patrolled by the Joint Task Force and was created under the Government Order to ensure that those infected with the Green Poison virus could be contained.

However, the growing number of riots and supply shortages forced them to pull out, leaving behind much of their valuable gear. Not only this, but it was a total mission failure by the First Wave Division Agents after losing support from the JTF, causing some to feel betrayed by the government and go rogue. The Dark Zone is now mostly empty and lawless and basically an isolated zone; outside communication is limited, and dangerous gangs roam the streets in brutal conflict, fighting over the remainders.

GameplayEdit

The Dark Zone is the only location in which players can roam solo or in a group in an openly PvP environment without major limits, such as time limits or limited lives like in the Survival and Last Stand modes. In the Dark Zone, players will be able to complete special missions that offer the best loot in the game. However, loot acquired in the Dark Zone must be extracted and decontaminated before it is fully usable.

Contaminated AreasEdit

Dark Zone Contaminated Area

The Dark Zone has many large contaminated areas that require a level 4 filter. Mostly, these are the old underground subway stations or malls. Cleaners typically roam theses areas, whereas the Rioters, Rikers, and LMB roam the surface. Within these contaminated areas, however, are Dark Zone loot crates. Most require DZ level 30 to open. 


LandmarksEdit

Landmarks are locations throughout the entire Dark Zone that can hold noteworthy loot, along with the deadlier enemies that'll try to gun anyone down who tries to take it. Many landmarks have SHD crates, as well, that contains better gear than those that lie in regular crates. SHD crates require a Dark Zone Key to open, though, and all loot acquired from these are contaminated and must be extracted.

ExtractionsEdit

"You got a bird inbound on your position."
— JTF Helicopter Pilot
Dark Zone Extract
Since communication to the outside is extremely limited, to start an extraction, players must go to a designated extraction zone and fire off a flare to notify JTF for pick up. Once fired, it'll take a total of 150 seconds to complete; 90 for the copter to arrive, and 60 for it to complete the extraction. Any players nearby will be alerted of the call for extraction by the loud and obvious sound the flare gives, along with HUD and vocal notifications.

Once the extraction has started, a group of NPCs will spawn, mostly regular squads but occasionally spawn with a Heavy-type enemy, and will attack the extraction party. Players have been known to use extraction zones for other purposes, though, such as diversions to distract rogue players so they can safely extract in another location, lure other players in to ambush them, or simple NPC farming.

"Commencing cargo extraction."
ISAC
Rogue ambush
When the helicopter arrives, a cable line will descend out of the belly of the chopper. Players can then attach their contaminated loot to the cable for it to be taken off for decontamination. Other players are given the option to cut the cable, however, disbanding and scattering all attached loot in various locations around the extraction zone. Doing so will make the player doing said action immediately go rogue, notifying all nearby players, and almost always ends in a standoff.

When the extraction is complete, all loot on the cable will be pulled into the chopper, taken off to be decontaminated and placed into the players stash under the "Extracted" tab. Players can retrieve the gear from their stash at either Safe Houses, or at Dark Zone Checkpoints.

Level 30 and Gear Score/World Bracket changes to NPCsEdit

When players reach level 30 (outside of the Dark Zone), the NPC enemies become level 30-34, depending on the players World Bracket (from 1.4 onwards). NPC levels scale with the World Bracket selection, consistent with the open world. If one player in a group is level 30, or on a different gear score bracket, that player will be separated from the group due to the Dark Zone's Player Bracket system. Being a brand new Level 30 also adds a bit of suspense when going solo in the Dark Zone. Assuming that the player does not have any good weapons or gear. It should be noted that, while a players' World Bracket can be changed by the player, the player may not change his Gear Score bracket.

Dark Zone Supply Drops Edit

"Attention: Incoming supply drops. Calculating drop sites."
ISAC
Supply Drop
Added in with Update 1.1, Supply drops now occur periodically inside the Dark Zone. When one is going on, the area where missions and tabs are kept next to the mini-map will tell the player where the active supply drop is located. The loot from these drops are decontaminated items and after getting the items the loot box has to be destroyed.

One must simply go up to it and hold the action button next to the crates to claim them. These areas are usually highly contested with enemy factions (and the factions bosses that spawn with them) and other players trying to claim them, so one should be careful in trying this.

Contamination EventsEdit

"Contamination levels rising below street level."
ISAC
Contamination Event

Added in Update 1.6, Contamination Events occur around every hour, and is located at every underground contamination zone and lasts for 10 minutes. When the event has started the players will be notified, and the areas will be marked.

"Contamination level critical below street level."
ISAC

The contamination zone will increase in contamination, going above the filter level that the player can have. During this time, the contamination zone will reach lethal levels; any one inside the zone when their filter fails will die instantly.

"Contamination levels lowering below street level."
ISAC

After 3 minutes of critical contamination, the contamination level will decrease back down to Level 5. While this is still above the filter level players have, since the highest filter is level 4, it is no longer lethal. The filter will still fail, but now the players health will drain, similar to the Sickness Directive in Underground, instead of outright killing the player. However, this effect is more potent, so healing skills are recommended.

"Hostiles detected below street level."
ISAC

After this point, two named Incinerators will appear in the area, along with some Elites. Eliminating the threat will reward you with 3 High-end or Gear Set items, along with loot dropped from the Incinerators.

DZ Leaderboards Edit

Also added in Update 1.6, the Dark Zone now has thematic and monthly leaderboards. There are 4 activities that count for points on the leaderboards, and these shift weekly for the thematic leaderboard, and monthly for the monthly leaderboards. However, these leaderboards are not accurate 24/7. The boards update once a day, at Midnight GMT (the daily reset for missions and HVTs). Being close to the top of each board puts a player in a reward tier. These reward tiers reward players with more items the higher they are on the board.

Dark Zone AreasEdit

Dark Zone North AreasEdit

These areas were added into The Division in Update 1.6, and are playable in the base game. In Survival, however, these areas remain locked currently.

GalleryEdit

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