First Aid is a Medical skill in Tom Clancy's The Division.
Description: Heals all allies within a small radius. The device can be used on location or launched to a distant target.
All mods require Medical Wing upgrade - Intensive Care
Mod 1: Defibrillator Edit
The device can revive downed allies and grant them a portion of their normal health.
Mod 2: Overdose Edit
The device heals targets more efficiently, and may even extend the target's health beyond its normal rating.
Mod 3: Booster Shot Edit
Temporarily increases the damage for affected targets in addition to the normal healing effect.
Master: Extended Service Edit
Extends the duration of the effect, giving allies more time to approach the device.
*Note that all skill masteries are in addition to other mods.
Base values for the skill at 30 Edit
|Base: First Aid||Mod: Defibrillator||Mod: Overdose||Mod: Booster Shot|
|Self Heal||7,390 HP||7,390 HP||10,078 HP||5,912 HP|
|Ally Heal||7,390 HP||7,390 HP||10,078 HP||8,062 HP|
|Range||3.0 m||3.0 m||2.0 m||3.0 m|
|Deploy Range||40.0 m||40.0 m||40.0 m||40.0 m|
|Cooldown||41.70 s||55.50 s||41.70 s||41.70 s|
Max Cap for all First Aid SkillsEdit
Self Heal: 100,000 HP
Ally Heal: 100,000 HP
Cooldown: 20 seconds
- First Aid is the perfect skill to equip if one wishes to ration out their Medkits or it can be fired at downed teammates to avoid undergoing a manual revive.
- Equipping Booster shot will give any effected player a damage buff along with the normal healing effect aside from healing this could help out against pesky chargers or Elite enemies.
- Unlocking the Master skill allows the healing bubble to stay in effect for a few seconds meaning it can serve as a quick support station before disappearing.
- Using First Aid will also remove any Status Effects (Bleeding, On Fire, etc.) that the player is being affected by.