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First Aid

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"Heals all allies within a small radius. The device can be used on location or launched to a distant target."
— Base skill description

First Aid is a Medical Medical skill in Tom Clancy's The Division. First Aid focuses on providing players with a source of healing health in addition to Medkits.

Unlocked: Medical Wing - Clinic

All mods require Medical Wing upgrade - Intensive Care

Mod 1: Defibrillator Edit

Applies instant healing followed by a heal over time. The device can revive downed allies with a portion of their normal health.

  • Increased Ally Heal
  • Reduced Self Heal
  • Increased healing radius
  • Heal value is split into two, as an instant heal, followed by a heal over time for 10 seconds.
  • Decreased Cooldown time

Mod 2: Overdose Edit

The device heals targets more efficiently, and may even extend the target's health beyond its normal rating.

  • Reduced Ally Heal
  • Increased Self Heal
  • Reduced healing radius
  • Provides an Overheal to players, increasing up to 150% of total effective health.
  • Increased Cooldown time

Mod 3: Booster Shot Edit

Temporarily increases the damage for affected targets in addition to the normal healing effect.

  • Reduced Ally Heal
  • Reduced Self Heal
  • Adds 15% damage bonus and damage resistance

Master: Extended Service Edit

Extends the duration of the effect, giving allies more time to approach the device.

  • Healing area will remain for 5 seconds.

*Note that all skill masteries are in addition to other mods.

Base values for the skill at 30 Edit

Work in progress
This article, First Aid, doesn't have all of the information from Tom Clancy's The Division. The information is only from datamining, developer confirmed or one that can found in the game.
You can improved this page by confirming that there is no missing information and it being complete, and then updating and removing this notice.


Base: First Aid Mod: Defibrillator Mod: Overdose Mod: Booster Shot
Self Heal 15,420 HP 27,427 16,448 HP
Ally Heal 27,427 HP 15,420 HP 16,448 HP
Range 3.0 m 3.50 m 2.0 m 3.0 m
Deploy Range 40.0 m 40.0 m 40.0 m 40.0 m
Cooldown 77.80 s 95.10 s 86.40 s

TipsEdit

  • First Aid is the perfect skill to equip if one wishes to ration out their Medkits or it can be fired at downed teammates to avoid undergoing a manual revive.
  • Equipping Booster shot will give any effected player a damage buff along with the normal healing effect aside from healing this could help out against pesky chargers or Elite enemies.
  • Unlocking the Master skill allows the healing bubble to stay in effect for a few seconds meaning it can serve as a quick support station before disappearing.
  • Using First Aid will also remove any Status Effects (Bleeding, On Fire, etc.) that the player is being affected by.

GalleryEdit

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