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First Aid

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First Aid is a Medical skill in Tom Clancy's The Division.

Unlocked: Medical Wing - Clinic

Description: Heals all allies within a small radius. The device can be used on location or launched to a distant target.

All mods require Medical Wing upgrade - Intensive Care

Mod 1: Defibrillator Edit

The device can revive downed allies and grant them a portion of their normal health.

Mod 2: Overdose Edit

The device heals targets more efficiently, and may even extend the target's health beyond its normal rating.

Mod 3: Booster Shot Edit

Temporarily increases the damage for affected targets in addition to the normal healing effect.

Master: Extended Service Edit

Extends the duration of the effect, giving allies more time to approach the device.

*Note that all skill masteries are in addition to other mods.

Base values for the skill at 30 Edit

Base: First Aid Mod: Defibrillator Mod: Overdose Mod: Booster Shot
Self Heal 7,390 HP 7,390 HP 10,078 HP 5,912 HP
Ally Heal 7,390 HP 7,390 HP 10,078 HP 8,062 HP
Range 3.0 m 3.0 m 2.0 m 3.0 m
Deploy Range 40.0 m 40.0 m 40.0 m 40.0 m
Cooldown 41.70 s 55.50 s 41.70 s 41.70 s

Max Cap for all First Aid SkillsEdit

Self Heal: 100,000 HP

Ally Heal: 100,000 HP

Cooldown: 20 seconds


  • First Aid is the perfect skill to equip if one wishes to ration out their Medkits or it can be fired at downed teammates to avoid undergoing a manual revive.
  • Equipping Booster shot will give any effected player a damage buff along with the normal healing effect aside from healing this could help out against pesky chargers or Elite enemies.
  • Unlocking the Master skill allows the healing bubble to stay in effect for a few seconds meaning it can serve as a quick support station before disappearing.
  • Using First Aid will also remove any Status Effects (Bleeding, On Fire, etc.) that the player is being affected by.


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