GearSets 1.3 Update

Various gearsets added in Update 1.3 - Underground.

Gear Sets are unique combinations of gear pieces that an Agent can obtain. Every Gear Set revolves around a specific theme and can strongly influence a player's overall playstyle. Gear sets can be obtained with a gear score of 163, 182, 204, 229 or 256, depending on World Tier.

Unlike High-Ends, each piece of a Gear Set does not have a specific Talent associated with them. Instead, once a certain number of pieces of one Gear Set is equipped, you obtain various Set Bonuses; a standard Gear Set provides all its bonuses when four pieces are equipped. Currently, there are fourteen Gear Sets in-game. 

Update 1.7 introduced Classified Gear Sets to the game. These improved versions of the standard Gear Sets (flagged with a small file icon on the item's banner) have greater minimum and maximum stat rolls than the standard sets and provide exclusive 5-piece and 6-piece set bonuses for even more specialized builds; also, a Classified Gear Set piece can have two different stats recalibrated per piece, instead of just one with the standard sets. A player must collect the full Classified Gear Set to use the unique bonuses; they cannot mix-and-match between standard pieces and Classified pieces. 

There are also Weapon Gear Sets in the game: a pair of Exotic weapons that work in tandem as part of a set. As of Update 1.8, there are currently three Weapon Gear Sets in the game. 

List of Gear SetsEdit

Gear Set BonusesEdit

Gear Set Set Bonus (2) Set Bonus (3) Set Bonus (4) Set Bonus (5) (Classified Only) Set Bonus (6) (Classified Only)
Sentry's Call +30% Aiming Accuracy +10% Headshot Damage Talent: Stalker
Path of the Nomad +15% Health on Kill Talent: Nomads Resolve Talent: Path of the Nomad
Striker's Battlegear +20% Stability +10% Armor Damage Talent: Shooter
Tactician's Authority +15% Skill Haste +10% Skill Power Talent: Tactician's Authority
Final Measure +25% Exotic Damage Resilience +15% Protection From Elites Talent: Final Measure +15% Exotic Damage Resilience

+15% Protection from Elites

Hunter's Faith +20% Optimal Range +10% Headshot Damage Talent: Hunter's Faith
Lone Star +100% Ammo Capacity +8% LMG Damage and +8% Shotgun Damage Talent: Lone Star +50% Ammo Capacity

+12% LMG Damage

+12% Shotgun Damage

Predator's Mark +10% Reload SPeed +8% Assault Rifle Damage and +8% SMG Damage Talent: Predator's Mark
DeadEYE +40% Initial Bullet Stability +20% Marksman Rifle Critical Hit Damage Talent: DeadEYE +40% Initial Bullet Stability

+20% Marksman Rifle Critical Hit Damage

Banshee +20% Dark Zone Currency Gained +10% Damage to targets out of cover Talent: Banshee
FireCrest +3 Incendiary Grenades +30% Flame Turret Damage and +50% Flame Turret Range Talent: FireCrest
AlphaBridge +100% Health Regen speed +5% Weapon Damage Talent: AlphaBridge
Reclaimer +30% Support Station Range +50% Support Station Duration Talent: Reclaimer
D3-FNC +15% Protection From Elites +30% Ballistic Shield Health Talent: FrontLine
S.E.E.K.R. Talent:

Gear Set TalentsEdit

Sentry's Call - StalkerEdit

Headshots mark the enemy, increasing the damage inflicted on the target by 5% for a duration of 30 seconds each. A target can receive up to three marks.

Path of the Nomad - Nomads ResolveEdit

Administers a constant small heal, allowing the user to heal past the segments of the health bar.

Path of the Nomad - Path of the NomadEdit

When receiving fatal damage, you are instantly healed to full health. Can occur once every 4 minutes.

Striker's Battlegear - ShooterEdit

Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drops bonus by 2%. Bonus is reduced by 1% every second.

Tactician's Authority - Tactician's AuthorityEdit

Every bullet you and your group lands on a hostile adds 0.2% skill power to you for a max of 30% bonus. Bonus lasts for 10 seconds of not being refreshed or 10 seconds of being at max.

Final Measure - Final MeasureEdit

When in range of hostile grenades or mortars, defuses them and adds grenades to your inventory. Can only happen once every 15 seconds.

Hunter's Faith - Hunter's FaithEdit

Hitting an enemy with a bullet grants you and your group temporary protection. The further your shot, the more protection. Each group member's protection disappears after getting hit by one hostile bullet.

Lone Star - Lone StarEdit

When the weapon is holstered, it regains full ammo.

Predator's Mark - Predator's MarkEdit

Hit 10 shots without switching targets to make the target bleed for 50% of damage already done by those bullets.

DeadEYE - DeadEYEEdit

When zoomed, Marksman rifles lose headshot bonus, but gain 50% Critical Hit Chance while out of cover and 100% Critical Hit Chance while in cover

Banshee - BansheeEdit

  • While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non-rogue players reduced by 10%. 
  • While not Rogue, damage to Rogue players is increased by 10%. This bonus is increased to 20% after being killed by a Rogue.

FireCrest - FireCrestEdit

Damage to targets on fire is increased by 15%

AlphaBridge - AlphaBridgeEdit

If your Primary and Secondary Weapon is of the same category, you will gain the last talent of the second weapon. The stat requirements for each talent are ignored.

Reclaimer - ReclaimerEdit

When wearing four pieces, the set will activate all the Support Station mods (Life Support, Immunizer, Ammo Cache) simultaneously.

D3-FNC - FrontLine Edit

Allows using an SMG if one is equipped when Ballistic Shield is deployed. Only Master Rank shield mod is active.

Weapon Gear Sets Edit

Weapon Gear Sets operate on the same principle as armor Gear Sets, only that they apply to specific pairs of Exotic weapons. The weapons that are part of these sets function the same as High-End weapons (with the exception of The Devil's Heel), except that they have an additional, unique two-piece set bonus that is only active when both weapons are equipped at the same time; these Weapon Gear Sets are typically named for these two-set bonuses.

As of Update 1.8, there are three Weapon Gear Sets in the game:

  • Valkyria - Twin sister submachine guns with Norse blood in their veins; one sister provides boosted critical hit damage that can only be used by the other sister
  • Free Republic - An assault rifle & pistol tag team that work together to protect the homefront; the assault rifle provides a rolling boost to the pistol's next headshot damage, and any kills with the pistol provides a temporary rate of fire boost to all equipped weapons

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