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GearSets 1.3 Update

Various gearsets added in Update 1.3 - Underground.

Gear Sets are unique gear pieces that an Agent can obtain. Gear sets can be obtained with a gear score of 163, 182, 204, 229 or 256.

Unlike High-Ends, each piece of Gear Set does not have a specific Talent associated with them. Instead once a certain amount of one Gear Set is equipped you obtain various Set Bonuses. Currently there are fourteen Gear Sets in-game. 

List of Gear SetsEdit

Gear Set BonusesEdit

Gear Set Set Bonus (2) Set Bonus (3) Set Bonus (4)
Sentry's Call +30% Aiming Accuracy +10% Headshot Damage Talent: Stalker
Path of the Nomad +15% Health on Kill Talent: Nomads Resolve Talent: Path of the Nomad
Striker's Battlegear +20% Stability +10% Armor Damage Talent: Shooter
Tactician's Authority +15% Skill Haste +10% Skill Power Talent: Tactician's Authority
Final Measure +25% Exotic Damage Resilience +15% Protection From Elites Talent: Final Measure
Hunter's Faith +20% Optimal Range +10% Headshot Damage Talent: Hunter's Faith
Lone Star +100% Ammo Capacity +8% LMG Damage and +8% Shotgun Damage Talent: Lone Star
Predator's Mark +10% Reload SPeed +8% Assault Rifle Damage and +8% SMG Damage Talent: Predator's Mark
DeadEYE +40% Initial Bullet Stability +20% Marksman Rifle Critical Hit Damage Talent: DeadEYE
Banshee +20% Dark Zone Currency Gained +10% Damage to targets out of cover Talent: Banshee
FireCrest +3 Incendiary Grenades +30% Flame Turret Damage and +50% Flame Turret Range Talent: FireCrest
AlphaBridge +100% Health Regen speed +5% Weapon Damage Talent: AlphaBridge
Reclaimer +30% Support Station Range +50% Support Station Duration Talent: Reclaimer
D3-FNC +15% Protection From Elites +30% Ballistic Shield Health Talent: FrontLine
S.E.E.K.R. Talent:

Gear Set TalentsEdit

Sentry's Call - StalkerEdit

Headshots mark the enemy, increasing the damage inflicted on the target by 5% for a duration of 30 seconds each. A target can receive up to three marks.

Path of the Nomad - Nomads ResolveEdit

Administers a constant small heal, allowing the user to heal passed the segments of the health bar.

Path of the Nomad - Path of the NomadEdit

When receiving fatal damage, you are instantly healed to full health. Can occur once every 4 minutes.

Striker's Battlegear - ShooterEdit

Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drops bonus by 2%. Bonus is reduced by 1% every second.

Tactician's Authority - Tactician's AuthorityEdit

Every bullet you and your group lands on a hostile adds 0.2% skill power to you for a max of 30% bonus. Bonus lasts for 10 seconds of not being refreshed or 10 seconds of being at max.

Final Measure - Final MeasureEdit

When in range of hostile grenades or mortars, defuses them and adds grenades to your inventory. Can only happen once every 15 seconds.

Hunter's Faith - Hunter's FaithEdit

Hitting an enemy with a bullet grants you and your group temporary protection. The further your shot, the more protection. Each group member's protection disappears after getting hit by one hostile bullet.

Lone Star - Lone StarEdit

When the weapon is holstered, it regains full ammo.

Predator's Mark - Predator's MarkEdit

Hit 10 shots without switching targets to make the target bleed for 50% of damage already done by those bullets.

DeadEYE - DeadEYEEdit

When zoomed, Marksmen rifles lose headshot bonus, but gains 100% Critical Hit Chance

Banshee - BansheeEdit

  • While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non-rogue players reduced by 10%. 
  • While not Rogue, damage to Rogue players is increased by 10%. This bonus is increased to 20% after being killed by a Rogue.

FireCrest - FireCrestEdit

Damage to targets on fire is increased by 15%

AlphaBridge - AlphaBridgeEdit

If your Primary and Secondary Weapon is of the same category, you will gain the last talent of the second weapon. The pre-requests to activate weapon talents is ignored.

Reclaimer - ReclaimerEdit

When wearing four pieces, the set will activate all the Support Station mods (Life Support, Immunizer, Ammo Cache) simultaneously.

FrontLine - FrontLineEdit

Allows using an SMG if one is equipped when Ballistic Shield is deployed. Only Master Rank shield mod is active.

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