Gear Sets are the highest quality gear that an agent can obtain. Gear sets can be obtained with a gear score of 163, 182, 204, 229 or 256. Unlike their Gear Score equivalent counterpart of High Ends, each piece of Gear Set does not have a specific Talent associated with them. Instead once a certain amount of one Gear Set is equipped you obtain various Set Bonuses. Currently there are fifteen Gear Sets.
Types of Gear SetsEdit
- Sentry's Call
- Path of the Nomad
- Striker's Battlegear
- Tactician's Authority
- Final Measure
- Hunter's Faith
- Lone Star
- Predator's Mark
Gear Set BonusesEdit
|Gear Set||Set Bonus (2)||Set Bonus (3)||Set Bonus (4)|
|Sentry's Call||+30% Aiming Accuracy||+10% Headshot Damage||Talent: Stalker|
|Path of the Nomad||+15% Health on Kill||Talent: Nomads Resolve||Talent: Path of the Nomad|
|Striker's Battlegear||+20% Stability||+10% Armor Damage||Talent: Shooter|
|Tactician's Authority||+15% Skill Haste||+10% Skill Power||Talent: Tactician's Authority|
|Final Measure||+25% Exotic Damage Resilience||+15% Protection From Elites||Talent: Final Measure|
|Hunter's Faith||+20% Optimal Range||+10% Headshot Damage||Talent: Hunter's Faith|
|Lone Star||+100% Ammo Capacity||+8% LMG Damage and +8% Shotgun Damage||Talent: Lone Star|
|Predator's Mark||+10% Reload SPeed||+8% Assault Rifle Damage and +8% SMG Damage||Talent: Predator's Mark|
|DeadEYE||+40% Initial Bullet Stability||+20% Marksman Rifle Critical Hit Damage||Talent: DeadEYE|
|Banshee||+20% Dark Zone Currency Gained||+10% Damage to targets out of cover||Talent: Banshee|
|FireCrest||+3 Incendiary Grenades||+30% Flame Turret Damage and +50% Flame Turret Range||Talent: FireCrest|
|AlphaBridge||+100% Health Regen speed||+5% Weapon Damage||Talent: AlphaBridge|
|Reclaimer||+30% Support Station Range||+50% Support Station Duration||Talent: Reclaimer|
|D3-FNC||+15% Protection From Elites||+30% Ballistic Shield Health||Talent: FrontLine|
Gear Set TalentsEdit
Sentry's Call - StalkerEdit
Headshots mark the enemy, increasing the damage inflicted on the target by 5% for a duration of 30 seconds each. A target can receive up to three marks.
Path of the Nomad - Nomads ResolveEdit
Administers a constant small heal, allowing the user to heal passed the segments of the health bar.
Path of the Nomad - Path of the NomadEdit
When receiving fatal damage, you are instantly healed to full health. Can occur once every 4 minutes.
Striker's Battlegear - ShooterEdit
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drops bonus by 2%. Bonus is reduced by 1% every second.
Tactician's Authority - Tactician's AuthorityEdit
Every bullet you and your group lands on a hostile adds 0.2% skill power to you for a max of 30% bonus. Bonus lasts for 10 seconds of not being refreshed or 10 seconds of being at max.
Final Measure - Final MeasureEdit
When in range of hostile grenades or mortars, defuses them and adds grenades to your inventory. Can only happen once every 15 seconds.
Hunter's Faith - Hunter's FaithEdit
Hitting an enemy with a bullet grants you and your group temporary protection. The further your shot, the more protection. Each group member's protection disappears after getting hit by one hostile bullet.
Lone Star - Lone StarEdit
When the weapon is holstered, it regains full ammo.
Predator's Mark - Predator's MarkEdit
Hit 10 shots without switching targets to make the target bleed for 50% of damage already done by those bullets.
DeadEYE - DeadEYEEdit
When zoomed, Marksmen rifles lose headshot bonus, but gains 100% Critical Hit Chance
Banshee - BansheeEdit
- While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non-rogue players reduced by 10%.
- While not Rogue, damage to Rogue players is increased by 10%. This bonus is increased to 20% after being killed by a Rogue.
FireCrest - FireCrestEdit
Damage to targets on fire is increased by 15%
AlphaBridge - AlphaBridgeEdit
If your Primary and Secondary Weapon is of the same category, you will gain the last talent of the second weapon. The pre-requests to activate weapon talents is ignored.
Reclaimer - ReclaimerEdit
When wearing four pieces, the set will activate all the Support Station mods (Life Support, Immunizer, Ammo Cache) simultaneously.
FrontLine - FrontLineEdit
Allows using an SMG if one is equipped when Ballistic Shield is deployed. Only Master Rank shield mod is active.