Gear Sets are unique combinations of gear pieces that an Agent can obtain. Every Gear Set revolves around a specific theme and can strongly influence a player's overall playstyle. Gear sets can be obtained with a gear score of 163, 182, 204, 229 or 256, depending on World Tier.
Unlike High-Ends, each piece of a Gear Set does not have a specific Talent associated with them. Instead, once a certain number of pieces of one Gear Set is equipped, you obtain various Set Bonuses; a standard Gear Set provides all its bonuses when four pieces are equipped. Currently, there are fourteen Gear Sets in-game.
Update 1.7 introduced Classified Gear Sets to the game. These improved versions of the standard Gear Sets (flagged with a small file icon on the item's banner) have greater minimum and maximum stat rolls than the standard sets and provide exclusive 5-piece and 6-piece set bonuses for even more specialized builds; also, a Classified Gear Set piece can have two different stats recalibrated per piece, instead of just one with the standard sets. A player must collect the full Classified Gear Set to use the unique bonuses; they cannot mix-and-match between standard pieces and Classified pieces.
List of Gear Sets
Gear Set Bonuses
|Gear Set||Set Bonus (2)||Set Bonus (3)||Set Bonus (4)||Set Bonus (5) (Classified Only)||Set Bonus (6) (Classified Only)|
|AlphaBridge||+100% Health Regen speed||+5% Weapon Damage||Talent: AlphaBridge||+25% Health Regen, +10% Weapon Damage||Talent: Improved AlphaBridge|
|Banshee's Shadow||+20% Dark Zone Currency Gained||+10% Damage to targets out of cover||Talent: Banshee||+20% Looted DZ Funds, +5% Damage to targets out of cover||Talent: Improved Banshee|
|D3-FNC||+15% Protection From Elites||+10% Ballistic Shield damage resilience||Talent: FrontLine||+15% Protection from Elites, +5% Ballistic Shield damage resilience||Talent: Improved FrontLine|
|DeadEYE||+40% Initial Bullet Stability||+20% Marksman Rifle Critical Hit Damage||Talent: DeadEYE|| +40% Initial Bullet Stability
+20% Marksman Rifle Critical Hit Damage
|Talent: Improved DeadEYE|
|Final Measure||+25% Exotic Damage Resilience||+15% Protection From Elites||Talent: Final Measure|| +15% Exotic Damage Resilience
+15% Protection from Elites
|Talent: Improved Final Measure|
|FireCrest||+3 Incendiary Grenades||+30% Flame Turret Damage and +50% Flame Turret Range||Talent: FireCrest||+1 Incendiary Grenade, +5% Flame Turret Range, +20% Flame Turret damage||Talent: Improved FireCrest|
|Hunter's Faith||+20% Optimal Range||+10% Headshot Damage||Talent: Hunter's Faith||+20% Optimal Range, +10% Headshot Damage||Talent: Hunter's Precision|
|Lone Star||+100% Ammo Capacity||+8% LMG Damage and +8% Shotgun Damage||Talent: Lone Star||+50% Ammo Capacity, +12% LMG Damage, +12% Shotgun Damage||Talent: Berserker|
|Path of the Nomad||+15% Health on Kill||Talent: Nomad's Resolve||Talent: Path of the Nomad||+10% Health on kill + Improved Nomad's Resolve||Talent: Nomad's Luck|
|Predator's Mark||+10% Reload SPeed||+8% Assault Rifle Damage and +8% SMG Damage||Talent: Predator's Mark||+8% Assault Rifle Damage , +8% SMG Damage and 10% Reload Speed||Talent: Improved Predator's Mark|
|Sentry's Call||+30% Accuracy||+10% Headshot Damage||Talent: Sentry's Call||+15% Accuracy +15% Headshot Damage||Talent: Improved Sentry's Call|
|Reclaimer||+30% Support Station Range||+50% Support Station Duration||Talent: Reclaimer||+15% Support Station range, +25% Support Station duration||+50% Support Station health, +100% Support Station healing speed, Talent: Improved Reclaimer|
|Striker's Battlegear||+20% Stability||+10% Armor Damage||Talent: Shooter||+10% Stability, +5% armor damage||Talent : Strikers Persistence + Improved Strikers Battlegear|
|Tactician's Authority||+15% Skill Haste||+10% Skill Power||Talent: Tactician's Authority||+5% Skill Power & +5% Skill Haste||Talent: Improved Tactician's Authority|
Gear Set Talents
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AlphaBridge - AlphaBridge
If your Primary and Secondary Weapon is of the same category, you will gain the last talent of the second weapon. The stat requirements for each talent are ignored.
Banshee - Banshee
- While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non-rogue players reduced by 10%.
- While not Rogue, damage to Rogue players is increased by 10%. This bonus is increased to 20% after being killed by a Rogue.
D3-FNC - FrontLine
Allows using an SMG if one is equipped when Ballistic Shield is deployed. Only Master Rank shield mod is active. Ballistic Shield health is increased by 57% for every 3000 Electronics.
DeadEYE - DeadEYE
When zoomed, Marksman rifles lose headshot bonus, but gain 50% Critical Hit Chance while out of cover and 100% Critical Hit Chance while in cover.
Final Measure - Final Measure
When in range of hostile grenades or mortars, defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
FireCrest - FireCrest
Damage to targets on fire is increased by 15%.
Hunter's Faith - Hunter's Faith
Each consecutive shot with a bolt action marksman rifle that hits an enemy deals 3% more damage. The damage is increased by 4% for every 3000 Firearms. The bonus damage is removed once a shot misses a target, upon weapon swap, or after 10 seconds.
Lone Star - Lone Star
When the weapon is holstered, it regains full ammo.
Path of the Nomad - Nomad's Resolve
Administers a constant small heal, allowing the user to heal past the segments of the health bar.
Path of the Nomad - Path of the Nomad
When receiving fatal damage, you are instantly healed to full health. Can occur once every 4 minutes.
Predator's Mark - Predator's Mark
Hit 10 shots without switching targets to make the target bleed for 50% of damage already done by those bullets.
Reclaimer - Reclaimer
When wearing four pieces, the set will activate all the Support Station mods (Life Support, Immunizer, Ammo Cache) simultaneously.
Sentry's Call - Sentry's Call
Headshots mark the enemy, increasing the damage inflicted on the target by 5% for a duration of 30 seconds each. A target can receive up to three marks.
Striker's Battlegear - Striker's Battlegear
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drops bonus by 2%. Bonus is reduced by 1% every second.
Tactician's Authority - Tactician's Authority
Each bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed skills hit enemies with adds 0.2% bonus skill power. Skill power bonus max is 30%. Bonus is consumed on skill use.
Weapon Gear Sets
Weapon Gear Sets operate on the same principle as armor Gear Sets, only that they apply to specific pairs of Exotic weapons. The weapons that are part of these sets function the same as High-End weapons (with the exception of The Devil's Heel), except that they have an additional, unique two-piece set bonus that is only active when both weapons are equipped at the same time; these Weapon Gear Sets are typically named for these two-set bonuses.
As of Update 1.8, there are three Weapon Gear Sets in the game:
- Valkyria - Twin sister submachine guns with Norse blood in their veins; one sister provides boosted critical hit damage that can only be used by the other sister
- Free Republic - An assault rifle & pistol tag team that work together to protect the homefront; the assault rifle provides a rolling boost to the pistol's next headshot damage, and any kills with the pistol provides a temporary rate of fire boost to all equipped weapons
- The Devil's Heel - A pair of semi-automatic marksman rifles that unleash hellish fury; each rifle shares and empowers their respective Exotic talent (Fire and Fury, respectively) with each other, along with improved weapon swap speed