Gear Sets are unique gear pieces that an Agent can obtain. Gear sets can be obtained with a gear score of 163, 182, 204, 229 or 256.
Unlike High-Ends, each piece of Gear Set does not have a specific Talent associated with them. Instead once a certain amount of one Gear Set is equipped you obtain various Set Bonuses. Currently there are fourteen Gear Sets in-game.
List of Gear Sets
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Gear Set Bonuses
Gear Set | Set Bonus (2) | Set Bonus (3) | Set Bonus (4) | Set Bonus (5) |
---|---|---|---|---|
Sentry's Call | +30% Aiming Accuracy | +10% Headshot Damage | Talent: Stalker | |
Path of the Nomad | +15% Health on Kill | Talent: Nomads Resolve | Talent: Path of the Nomad | |
Striker's Battlegear | +20% Stability | +10% Armor Damage | Talent: Shooter | |
Tactician's Authority | +15% Skill Haste | +10% Skill Power | Talent: Tactician's Authority | |
Final Measure | +25% Exotic Damage Resilience | +15% Protection From Elites | Talent: Final Measure | +15% Exotic Damage Resilience
+15% Protection from Elites |
Hunter's Faith | +20% Optimal Range | +10% Headshot Damage | Talent: Hunter's Faith | |
Lone Star | +100% Ammo Capacity | +8% LMG Damage and +8% Shotgun Damage | Talent: Lone Star | +50% Ammo Capacity
+12% LMG Damage +12% Shotgun Damage |
Predator's Mark | +10% Reload SPeed | +8% Assault Rifle Damage and +8% SMG Damage | Talent: Predator's Mark | |
DeadEYE | +40% Initial Bullet Stability | +20% Marksman Rifle Critical Hit Damage | Talent: DeadEYE | +40% Initial Bullet Stability
+20% Marksman Rifle Critical Hit Damage |
Banshee | +20% Dark Zone Currency Gained | +10% Damage to targets out of cover | Talent: Banshee | |
FireCrest | +3 Incendiary Grenades | +30% Flame Turret Damage and +50% Flame Turret Range | Talent: FireCrest | |
AlphaBridge | +100% Health Regen speed | +5% Weapon Damage | Talent: AlphaBridge | |
Reclaimer | +30% Support Station Range | +50% Support Station Duration | Talent: Reclaimer | |
D3-FNC | +15% Protection From Elites | +10% Damage to Elites | Talent: FrontLine | |
S.E.E.K.R. | Talent: |
Gear Set Talents
Sentry's Call - Stalker
Headshots mark the enemy, increasing the damage inflicted on the target by 5% for a duration of 30 seconds each. A target can receive up to three marks.
Path of the Nomad - Nomads Resolve
Administers a constant small heal, allowing the user to heal past the segments of the health bar.
Path of the Nomad - Path of the Nomad
When receiving fatal damage, you are instantly healed to full health. Can occur once every 4 minutes.
Striker's Battlegear - Shooter
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drops bonus by 2%. Bonus is reduced by 1% every second.
Tactician's Authority - Tactician's Authority
Every bullet you and your group lands on a hostile adds 0.2% skill power to you for a max of 30% bonus. Bonus lasts for 10 seconds of not being refreshed or 10 seconds of being at max.
Final Measure - Final Measure
When in range of hostile grenades or mortars, defuses them and adds grenades to your inventory. Can only happen once every 15 seconds.
Hunter's Faith - Hunter's Faith
Hitting an enemy with a bullet grants you and your group temporary protection. The further your shot, the more protection. Each group member's protection disappears after getting hit by one hostile bullet.
Lone Star - Lone Star
When the weapon is holstered, it regains full ammo.
Predator's Mark - Predator's Mark
Hit 10 shots without switching targets to make the target bleed for 50% of damage already done by those bullets.
DeadEYE - DeadEYE
When zoomed, Marksmen rifles lose headshot bonus, but gains 100% Critical Hit Chance
Banshee - Banshee
- While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non-rogue players reduced by 10%.
- While not Rogue, damage to Rogue players is increased by 10%. This bonus is increased to 20% after being killed by a Rogue.
FireCrest - FireCrest
Damage to targets on fire is increased by 15%
AlphaBridge - AlphaBridge
If your Primary and Secondary Weapon is of the same category, you will gain the last talent of the second weapon. The stat requirements for each talent are ignored.
Reclaimer - Reclaimer
When wearing four pieces, the set will activate all the Support Station mods (Life Support, Immunizer, Ammo Cache) simultaneously.
D3-FNC - FrontLine
Allows using an SMG if one is equipped when Ballistic Shield is deployed. Only Master Rank shield mod is active.
Classified Gear Sets
Update 1.7 brings a new variation to the existing Gear Sets; Classified Sets. These pieces of gear have higher minimums and maximums on stat rolls as opposed to their normal counterparts. In addition, 5 and 6 piece bonuses are awarded for collecting classified sets (that is, normal and Classified Gear can't be mixed to get the 5 or 6 piece bonuses).