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Escaped prisoners from Rikers Island, these hardened criminals are led by the dangerous Larae Barrett. They take what they want from the wreckage of Manhattan, determined to live like kings before the virus takes it toll. With no love for the JTF and no mercy for anyone they come across, they rule parts of Manhattan through blood and fear.

When the Green Poison outbreak disrupted public services in New York City, a temporary citywide power outage engulfed all five boroughs, including the notorious prison complex on Rikers Island. Taking advantage of the blackout, inmates overpowered the guards and a mass breakout sent dozens of dangerous felons pouring into Queens then over the East River bridges into Manhattan. Ironically, shortly after their arrival, the escapees found themselves essentially imprisoned on another island, this time by the CERA quarantine of the borough.

One of the most intimidating prisoners, Larae Barrett, organized the convicts into a gang she called the Rikers. Trapped in the Manhattan anarchy, this crew of hardened criminals viewed the city as a new Wild West where they could take whatever they wanted, including revenge on the law enforcement elements that put them in jail. Led by Barrett, the Rikers quickly filled the power vacuum left by the JTF withdrawal from the streets, seizing control of entire neighborhoods ruling like urban warlords.

The gang had a primary objective: Kill everyone in a uniform, especially the New York City Police, which had been folded into the Joint Task Force. Video recovered from police vehicle dashcams and other surveillance sources showed Rikers committing terrible atrocities on law enforcement personnel. The gang stripped the corpses of murdered police officers and donned the uniforms themselves, crossing out the police insignias embroidered on them with a white cross of paint.

Since many Rikers Island inmates belonged to local New York gangs, the prison gang's ranks grew quickly as attracted more local followers. The growth led to occasional infighting, but Larae Barrett's iron-fisted leadership helped keep clan rivalries at bay. Known as much for her ruthlessness as her ability to plan, organize, and lead, Barrett proved to be a formidable adversary for Division cells.

In the Resistance of West Side Pier, the Rikers have formed an uneasy but common alliance with the surviving hostile factions to make a stand against The Division and JTF while hunting down Aaron Keener.

During the campaign of Warlords of New York, the Rikers have resurfaced with James Dragov rallying them under one banner. With the death of Dragov and the loss of Wall Street, the Rikers have once again scattered over lower Manhattan.

Intelligence Brief[]

The Rikers started as a gang of escaped prisoners, but soon attracted every psycho killer this city had to offer. Now they rule the black market and are in a violent turf war with the other factions. They’re ruthless.
- Faye Lau, on the formation and evolution of the Rikers to the time of Keener's Eclipse attack.
Criminals

A destructive criminal faction that has surfaced as a result of an organized prison break from Riker's Island. The Rikers faction fills the power vacuum left by the retreating Joint Task Force and now rules like lords in a lawless land. Their first objective: exact revenge on authorities - kill anyone in uniform, especially the JTF, NYPD and FDNY. A video recovered from a dashcam of a police vehicle shows them throwing a police officer's body on a patrol vehicle, then surrounding and murdering the occupants. Another video recovered shows that they attacked three First Wave Division agents, then they move to the subway where they are killed off. A third video shows that their leader, Barrett, executes one of the Rikers over an authority dispute and further makes an example of him by slashing his throat open.

JTF personnel has found the bodies of their comrades evidencing extreme brutality; some hanged from their legs, some left for dead in supermarket trolleys, still others with weapons still buried in their skulls. They are known to wear the uniforms and armor of their victims, either to disguise themselves, provide environmental protection or both. Rikers also like to taunt their prisoners; demanding amusement and entertainment at gunpoint, or turning them loose to be hunted down for sport.

After the death of Larae Barrett, if listening to the Riker audio log in the Underground, the Rikers are now aware of the Division's identity, and also express hate that they had to retreat from the classy and rich apartments they took over above ground to the diseased and filthy conditions of the underground. Shown in the first mission of the Underground, the Rikers are either unaware of the first waves treason as the leader of the Rikers claims the mysterious speaker "smells like Division", though still accepts her offer of weapons in return for attacking the Quarantine Center.

By Clear Sky, the Rikers are itching for payback against The Division for the losses suffered, with their leader in the Incursion, J.T. Falk (Slider), expressing enjoyment that the player(s) have "arrived to the party."

The remains of the Rikers, under what was left of their leadership, launched several operations to wreak havoc on the JTF. One of these attacks was on the Channel 93 news agency TV station, causing news and information to be cut off, as well as taking JTF hostages. The Rikers were also somehow able to acquire an LMB missile launcher to shoot down any incoming Division ospreys coming from the Dark Zone.

Lower Manhattan[]

James Dragov took over leadership after being convinced by Duchess to join their side. From there, they managed to gain a foothold. Not long after, they migrated to Lower Manhattan and took over Wall Street as their new HQ in Financial District and other areas in the Civic Center, terrorizing civilians and militia alike.

The Rikers control the New York Black Market with an iron fist and from their strongholds of Wall Street, The Tombs, and the Federal Reserve, and they send out capture parties to capture control points in order to compete with their rivals, the Cleaners and the Peacekeepers.

However, with Dragov's death and the loss of Keener's supplies in addition to losing the Federal Reserve and the means to produce ammunition, the Rikers are weakened once again, leaving many low-level leaders once commanded by the more senior gang members in command of scattered remnants of the Rikers. In addition, the loss of their three main strongholds in The Tombs and Wall Street leave them without an established base.

Scattered groups were often recruited by Rogue Agents for their own purposes, namely Saturn, Luna, and Shade. This often proved to be an extremely poor decision as most were either killed or forced into hiding when the Division removed these Agents.


Relationship with other factions[]

Rikers hate the NYPD and by extension the JTF. Due to their imprisonment, they seek to exact revenge against anybody affiliated with the authority and thus frequently attack the JTF. Any JTF personals unfortunate enough to be taken prisoner are sadistically maltreated, executed and sometimes have their corpses abused, such as being displayed. Their uniforms and gear are often looted to be worn with the police symbol crossed out. The JTF likewise sees the Rikers as barbarians and monsters. Rick Valassi, however, speculates that the Rikers are composed only of hardened and violent criminals, as those imprisoned for non-violent offences or misdemeanors returned to their homes and families.

Rikers have been known to trade weapons with Rioters, but other times will attack them. They also seem to hostile to with the Cleaners, likely stemming from the latter group's fanaticism. Despite their unruly and ruthless attitude they seem to acknowledge the Last Man Battalion as a superior force and avoid confrontation whenever possible (although skirmishes still occur). This is shown that despite the relatively close distance between their castle and the LMB controlled Police Academy (or other LMB territories in general), Rikers have not made any attack on LMB positions, instead of focusing on the JTF. An ECHO in LMB territory reveals a group of Rikers patrolling near an LMB base with one Riker climbing the wall to taunt the soldiers. The other Rikers warned and berate the individual to not antagonize them as they have snipers, only for said individual to get shot in the head seconds later. The others promptly left.  

Any animosity they have with the other factions would have likely been resolved by the time of Resistance as they joined forces with remnants of the RiotersCleaners, and Last Man Battalion to combat the JTF and Division agents as well as to hunt down Aaron Keener.

8 months after the Green Poison outbreak, and at least 6 months after The Division's campaign against the Rikers, the Rikers are lead by James Dragov and partially by Theo Parnell who work with Aaron Keener, and have taken hold of more territory further south, in Brooklyn. They are wearing lighter clothing, but have generally not changed their identifiers - Prison garb, tattoos, looted police riot gear and stolen ballistic vests. They control the Financial District and Civic Center. They will attack Cleaners on sight even though James Dragov and Theo Parnell work with Vivian Conley and Javier Kajika who are the leaders of the Cleaners. They will also attack the Peacekeepers, a JTF and Civilian Militia, on sight as well, especially targeting its NYPD and FNYC members. The bodies of dead first responders are seen tied up at Riker-controlled control points.


Tactics[]

Enforcers and Bosses will flank players, even when they are not busy dealing with other Rikers. Runners, as said above, will rush the player with Shotguns or submachine guns. It is crucial that they are eliminated as soon as possible when playing on Hard or Challenging because they can easily wipe out a full group of players, and their range is much further than one would expect. As if that isn't bad enough, Runners will chase players for a good distance before retreating back to their initial starting area. Throwers usually take cover and periodically throw frag grenades. Elite variants throw them in succession, usually in quantities of 3. Hitmen fill the role with the common Sniper and should be the main focus of the team sniper as they can dish out a good amount of damage if left unchecked. Guards are essentially mini-boss class enemies and should be one of the primary targets for teams. On Challenging difficulty, they spawn in teams of two, increasing their threat levels significantly.

In Tom Clancy's The Division 2, The Rikers have a heavier focus on group tactics than in the first game. Assaults and Rushers will typically move in close in order to do as much damage as possible to the Agent. The Thrower and Boss will often sit at medium range to direct the battle, while Throwers use their nail bombs to flush the Agent out of cover. Tanks, whilst having relatively weak armor, are a serious threat as their nail gun tears through armour and shields, while their stuns can be leave Agents completely incapacitated for a few seconds. Additionally, their shield can take significant damage before breaking. Heavy Weapons and Snipers sit off at long range to provide suppressive fire. Snipers however are much more dangerous, as their shield can easily block lethal shots at range, and at short range their taser stuns their target.


Named Enemies[]

Known Rikers in The Division
Target Description Location
Baret
Larae Barrett
Leader of the Rikers Lexington Event Center
Rikers
Trigger Mike
Bounty
(Boss)
Kips Bay
Rikers
Simon Burris
Bounty
(Guard)
Clinton
Rikers
Ice Man
Bounty
(Guard)
Stuyvesant
Rikers
Big G
Bounty
(Guard)
Flatiron District
Rikers
Keller
Boss WarrenGate Power Plant
Rikers
Glass
Enforcer - does bleed damage Rooftop Comm Relay
Rikers
Slingshot
Leader of the Riker Crew that took over Times Square
(Hitman)
Times Square Power Relay
Rikers
Downbeat
Leader of the gang that attacked the Quarantine Center after it's bombing - Slinger with a Grenade Launcher Secure Quarantine Center
Rikers
Rekt
Part of the Rikers group hiding out at The End is NY underground club- Guard The End is NY
(Underground)
Known Rikers in The Division 2
JD
James Dragov
Leader of the Rikers after Larae Barretts death
(Rogue Agent)
Wall Street
Rikers TD2
Duchess
One of James Dragov's lieutenants. Sent to guard supplies for Keener Wall Street
Rikers TD2
Ron
One of James Dragov's lieutenants. Went with Dragov to stop the Division in the New York Stock Exchange Wall Street
Rikers TD2
Knuckles
One of James Dragov's lieutenants. Went with Dragov to stop the Division in the New York Stock Exchange Wall Street
Rikers TD2
Judge
Theo Parnell's Bodyguard
(Tank)
The Tombs
Rikers TD2
Bullet Queen
Boss New York Federal Reserve

Known Rikers in Clear Sky & Stolen Signal
Target Description Location
Rikers
J.T. Falk (Slider)
Leader of group using a captured LMB SAM site and equipped with looted Division gear Clear Sky
Rikers
Checkers
Hitman Stolen Signal
Rikers
Curveball
Slinger Stolen Signal
Rikers
Pigstick
Boss Stolen Signal
Rikers
Jackalope
Runner Stolen Signal
Rikers
Bighorn
Runner Stolen Signal
Rikers
Bobcat
Runner Stolen Signal

Known Riker Crews
Gang Description Target
Rikers
South Point Crew
A Rikers and his friends are reportedly torturing JTF in the field.
  • Griefer
Rikers
Napalm Crew
Rikers are leaving IEDs hidden around civilian-populated areas.
  • Napalm
  • Boomer
Rikers
Two Dog Crew
Rikers are murdering first responders all around the city.
  • Two Dog
Rikers
Brownie's Crew
A Rikers gunman and crew have been blasting civilians out of their homes and hiding places.
  • Brownie
Rikers
Wild Crew
Rikers are taking potshots at any civilians they see through windows.
  • Pinky
  • Tweaker
  • Dremmel
Rikers
Magnum Crew
Rikers are chasing down and executing every third person they see.
  • Pit Bull
  • Hunter
Rikers
Top Dollar Crew
Rikers are making a play for leadership of the faction, and civilians are getting caught in the crossfire.
  • T-Bone
  • Money
Rikers
Thirty-Eight Crew
Rikers are killing civilians at random based on some kind of "points" system.
  • Thirty-Eight
Rikers
Rumble's Crew
A roaming group of Rikers with a grenade launcher have been using civilians as targets.
  • Rumble
Rikers
Starman's Crew
A Rikers with a gun are reportedly targeting families for extortion.
  • Starman
Known Riker Gangs in The Division 2
Rikers TD2
Cell Block 1138
An armed gang of Rikers started a pirate radio station and have been broadcasting polka for a week straight.
Location: Financial District
  • Slicer
  • Basshead
Rikers TD2
Backwards Bitches
Rikers in the area have been found guilty of criminal negligence in the death of a pet Yorkie named Snoochies.
Location: Civic Center
  • Carrot
Rikers TD2
Rowdy Gang
An armed gang of Rikers has started to built a pile of corpses and it's beginning to stink.
Location: Two Bridges
  • Slacker
Rikers TD2
Candy Thieves
Rikers in the area have broken in a local Founder community's building and stolen all their wigs and tri-corner hats. Their muskets may be next!
Location: Battery Park
  • Cross Eyed
  • Streamer
Rikers TD2
Murder Bros
A vicious Rikers gang murdered a group of people protesting against their treatment of animals.
Location: Civic Center
  • Siren
  • Rockstar
Rikers TD2
Meatpackers
A roving pack of Rikers believe the Moon Landing was faked. This is your chance to stop this madness.
Location: Civic Center
  • Taxi
Rikers TD2
Maiden Lane Posse
A roving pack of Rikers staged a daring raid on a local school and made off at lead two swing sets.
Location: Financial District
  • E-Boi
Rikers TD2
Wall Street Krew
An angry group of Rikers are asserting their right to bear arms. You're just the good guy with a gun to stop them.
Location: Financial District
  • Sucker
Rikers TD2
Skyrise Gang
An armed gang of Rikers cut holes in every dinghy in the Peacekeeper fleet.
Location: Battery Park
  • GG
Rikers TD2
The 917
An armed gang of Rikers stole the limbs from all the statues in a local museum.
Location: Civic Center
  • Redshirt
Rikers TD2
Violent Delights
On the inside, Rampage earned his name during a cafeteria brawl that only he walked away from. His respect comes from violence; You should disrespect him the same way.
Location: Battery Park
  • Rampage
Rikers TD2
Darkened Blades
Upsell used to pose as a makeup saleswoman in order to scout for seeking new customers for her drug trade and for new places to burglarize. Now she locks down the streets in Civic Center for the Rikers.
Location: Civic Center
  • Upsell
Rikers TD2
Bowery Bitches
A filthy group of Rikers has been funneling vicious wasps into Haven via a pipe inserted in a nearby building.
Location: Financial District
  • Hole
Rikers TD2
FDR Toll Collector
An angry group of Rikers have lost their minds and starting painting nearby buildings with the blood of their enemies.
Location: Civic Center
  • Judas
Rikers TD2
Elevator Musicians
An angry group of Rikers have taken to putting leaches in the water supply.
Location: Financial District
  • Shrub
  • Boss Cross
Rikers TD2
The Stringers
An armed group of Rikers failed to report additional income from their theft on their 1040's.
Location: Two Bridges
  • Swinger
  • Gravity
  • Ticker
Rikers TD2
Immoral Acquisitions
Rikers in the area have taken to urinating on all of the local community's plants and defecating on the nearby streets.
Location: Two Bridges
  • Tsunami
  • Raising Hell
  • Deliveryman
Rikers TD2
Downtown Posse
An angry group of Rikers have been waging a disinformation campaign against locals who have trouble discerning fact from fiction.
Location: Battery Park
  • Three Lines
Rikers TD2
Dance Crew
An armed gang of Rikers cut holes in every Peacekeeper dingy in the fleet.
Location: Battery Park
  • Uncle
Rikers TD2
Noho Brutes
A roving pack of Rikers believe the moon landing was faked. This is your chance to stop the madness.
Location: Civic Center
  • Bad Temper

Known Riker Manhunt
Group Description Target
Rikers TD2
The Gold Kings
Displaced by a bigger threat, these Rikers have issues around the Financial District area.
Location: Financial District
  • Deathstix
Rikers TD2
City Council
The City Council squad pride themselves on being the voice for the voiceless, they just have a very perverse way of using that voice.
Location: Civic Center
  • Engineer
Rikers TD2
Slow Money
Before the quarantine, Slow Money were known as the "Pro-Crastinators". They were not ambitious, they weren't trying to work their way up and so these lazy drug runners were not exposed to Green Poison contaminated bills.
Location: Two Bridges
  • Keeper
Rikers TD2
Dry Cleaners
Before the outbreak the Dry Cleaners were the go to squad if you needed your money laundered.
Location: Financial District
  • Bleach

Known Rikers
Target Description Location
Rikers
Bullet King
Roams very close to the Autumn's Hope safe house
Enforcer
Times Square
Rikers
Riot
Slinger Flatiron District
Rikers
Chains
Guard Stuyvesant

Known Rikers in Dark Zone
Target Type Location
Rikers
Boomerang
Hitman DZ02
Rikers
Baz
Boss DZ02
Rikers
Cannibal
Guard DZ02, DZ03, DZ04
Rikers
Torch
Slinger DZ02, DZ03, DZ04
Rikers
Short Fuse
Slinger DZ02, DZ03, DZ04
Rikers
Zeke
Guard DZ02, DZ03
Rikers
Animal
Guard DZ02, DZ03
Rikers
Hotrod
Slinger DZ03, DZ04
Rikers
Hawkeye
Hitman DZ03, DZ04
Rikers
Shruggie
Guard Dark Zone Supply Drop
Rikers
Ghost
Hitman Dark Zone Supply Drop

Known Rikers in Underground
Target Type Location
Rikers
"Axe" Cuddyer
Guard Underground
(Supply Depot)
Rikers
"Knives" Mathis
Guard Underground
(Supply Depot)
Rikers
"Spider" Elbert
Boss Underground
(Critical Infrastructure)
Rikers
"Dog" Posey
Boss Underground
(Critical Infrastructure)
Rikers
"Shorty" Cassevah
Guard Underground
(Supply Depot)
Rikers
"Bugs" Alcey
Guard Underground
(Missing Patrol)
Rikers
"O.G." Baez
Guard Underground
(Critical Infrastructure)
Rikers
"Baldo" Craig
Boss Underground
(Critical Infrastructure)
Rikers
"Burnout" Lugo
Guard Underground
(Target of Opportunity)
Rikers
"Bullet King" Hall
Guard Underground
(Surgical Strike)
Rikers
"Little Insane" Happ
Guard Underground
(Surgical Strike)
Rikers
"Bronx" Swisher
Guard Underground
(Missing Patrol)
Rikers
"Numbers" Schierholtz
Boss Underground
(Critical Infrastructure)
Rikers
"Teflon" Jepsen
Boss Underground
(Critical Infrastructure)
Rikers
"Head Busta" Mateo
Guard Underground
(Surgical Strike)
Rikers
"Clouds" Minor
Slinger Underground
(Recover the Report)
Rikers
"Cranky" Ottavio
Guard Underground
(Target of Opportunity)
Rikers
"Junior" Arroyo
Guard Underground
(Critical Infrastructure)
Rikers
"Leather" Hoffpauir
Boss Underground
(Supply Depot)
Rikers
"Smiley" Perez
Boss Underground
(Supply Depot)
Rikers
"Little Red" Tejada
Boss Underground
(Target of Opportunity)
Rikers
"Diablo" Hester
Slinger Underground
(Recover the Report)
Rikers
"Messiah" Budde
Boss Underground
(Critical Infrastructure)
Rikers
"Bloodhound" Zimmerman
Slinger Underground
(Recover the Report)
Rikers
"Goldie" Springer
Boss Underground
(Critical Infrastructure)

Known Rikers in West Side Piers
Target Type Location
Rikers
Miller
Guard West Side Piers
(Lieutenant Elimination)

Known Riker Snitches
Target Description Location
Rikers TD2
Chuckles
Drops the Arcana card, "The Fool", when defeated
(Rusher)
0
(The Fool)
Rikers TD2
Bougie
Drops the Arcana card, "The Emperor", when defeated
(Leader)
IV
(The Emperor)
Rikers TD2
Adam and Eve
Drops the Arcana card, "The Lovers", when defeated
(Assault - Thrower)
VI
(The Lovers)
Rikers TD2
Justice
Drops the Arcana card, "Justice", when defeated
(Heavy Weapons)
VIII
(Strength)
Rikers TD2
Noble
Drops the Arcana card, "The Empress", when defeated
(Leader)
III
(The Empress)
Rikers TD2
Executioner
Drops the Arcana card, "Wheel of Fortune", when defeated
(Sniper)
X
(Wheel of Fortune)
Rikers TD2
Angel
Drops the Arcana card, "Temperance", when defeated
(Sniper)
XIV
(Temperance)
Rikers TD2
Blink
Drops the Arcana card, "The Sun", when defeated
(Tank)
XIX
(The Sun)


Weapons Used[]

Riker Weapons
Assault Rifles
Classic AK-M  •  Police M4  •  G36 Advanced (Division 2)  •  Carbine 7 (Division 2)
Light Machine Guns
Tactical M249 Para
Marksman Rifles
SOCOM M1A (Division 2)  •  Carbon M700 (Division 2)  •  Covert SRS (Division 2)
Submachine Guns
MP5A2  •  Navy MP5 N  •  MP5 ST  •  Black Market T821  •  Police UMP-45 (Division 2)  •  Converted SMG-9 A2 (Division 2)  •  P90 (Division 2)
Shotguns
Military M870  •  Express M870  •  M870 Custom MCS  •  SPAS-12 (Division 2)
Sidearms
M45A1  •  PF45  •  P320 (Division 2)
Grenades
Tear Gas Grenades  •  Shock Grenades  •  Flashbang Grenade  •  Incendiary Grenades  •  Concussion Grenades  •  Fragmentation Grenades
Gadgets Lethal EMP Jammer  •  Nail Bombs  •  Strobe Light Shield  •  Laser Dazzler  •  Automated Vapor Drones  •  Turrets  •  Carl Gustav M3  •  Taser Gun  •  Nail Gun


Archetypes[]

Tom Clancy's The Division[]

These guys were the robbers, thieves and murderers we put behind bars, and they are way too keen to remind us of that. I can't tell you how many JTF they've killed and tortured in their twisted sense of justice.
- Unknown Player

RIker Enforcers are inmates released by Larae Barrett and onto the streets. Experienced in combat, however they are undisciplined and rely on constant gunfire to subdue opponents. Off the battlefield, they are often found playing cards, murdering JTF and trading weapons with Rioters around New York.

Strategic Data

  • Standard enemies armed with Military AK-47M (Regular) and M4 assault rifles (Veteran/Elite).
  • They can be recognized by their orange and black striped face masks, NYPD jacket and prison jumpsuit.
  • M4s are seen more in higher difficulty areas or missions.

These guys aren't finding frags in crates, pulling them off dead JTF, or even in supply drops. Certainly not in the numbers they've got. Someone else is backing them - I'm just not sure who.
- Unknown Player

Riker Slingers are unpredictable and sadistic, using frag grenades on the battlefield. However they are highly erratic, so agents are advised to make them targets.

Strategic Data

  • Rikers grenadiers armed with Frag Grenades and a T821 (Regular) or MP5A4 (Veteran/Elite) SMGs.
  • They can be recognized by their police motorcycle helmet, NYPD jacket and shoulder slung equipment belts.
  • Elite variants tend to throw grenades in quick succession, and can easily force players out of cover.
  • They have a weak point on their thighs where they store grenades, shooting these pouches enough will cause an explosion, potentially killing the Slinger and anyone around them.

These guys mostly seem to think anyone they fight is a pushover, including Division Agents. What the hell? Are these morons shooting up with drugs before they fight?
- Unknown Player

RIker Runners are delusional and unyielding Rikers, using shotguns at close range to wipe out their enemies. Off the battlefield, they are often found playing cards, murdering JTF and trading weapons.

Strategic Data

  • Close-range Rikers armed with M870 Express (Regular), Military M870s (Veteran), and Custom M870 MCS (Elite/Named).
  • Can be recognised by their orange jumpsuits, shoulder slung shotgun shell belt and NYPD sleeveless vests.
  • They have 2/3rds the amount of health and (if Veteran/Elite rank) armor compared to regular Rikers. On Challenging difficulty, Runners can easily drop full teams if not taken care of quickly.

These guys seem to run the Rikers arms pipeline, otherwise where would they get sniper rifles? No JTF unit I ever saw was equipped with military grade sniper rifles.
- Unknown Player

RIker Hitmen are cunning and arrogant. Unlike other snipers, they are not subtle. However, they will panic at close range. They train daily and keep a kill count amongst themselves.

Strategic Data

  • Female Riker's snipers armed with SOCOM M1A sniper rifles (Normal) or Covert SRS (Veteran/Elite) and M45A1 pistols for close-range
  • Can be recognized by their hooded cloaks and orange jumpsuit pants.
  • They have 2/3rds the amount of health and (if Veteran/Elite rank) armor compared to regular Rikers.
  • On higher difficulties, these enemies can deal heavy damage to players who don't take proper cover.

I know these guys got frags and gear off dead JTF, but where the hell did they find the LMGs? No JTF unit I ever saw was armed with those monsters.
- Unknown Player

RIker Guards are heavy units that use suppression tactics and grenades to kill enemies. Off the battlefield, they typically maintain order inside RIker controlled areas.

Strategic Data

  • Large, heavily armored Rikers identified by their police riot helmets, grey/white face masks, and corrections bulletproof vests. They are equipped with an Tactical M249 Para LMG and Fragmentation Grenades.
  • They are very durable, having 3 times the health and armor of regular Rikers of equivalent rank. On their backs are red ammo boxes that will detonate if shot enough, both dealing damage and temporarily rendering the Guard helpless.
  • They will occasionally have to reload, giving the player a chance to score some hits with retaliation.
  • If you deploy a Turret, they will immediately go towards it and destroy it. Only appear as Elite or Named enemies.
  • On the Clear Sky Incursion, Slider uses a ballistic shield and acts in a similar manner to an LMB SF Gunner.

I didn't believe that telling others to 'not die' would actually work, but these guys challenged that. I guess these guys have something we don't.
- Unknown Player

RIker Bosses are typically gang lieutenants in an area controlled by the Rikers. They are better armed and equipped than the average Rikers. They are typically found leading takeovers of JTF checkpoints.

Strategic Data

  • A tougher Rikers soldier with 50% more health and armor compared to regular Rikers of equivalent rank, armed with a Navy MP5 N SMG and Flashbang Grenades.
  • They can be recognized by their black and orange baseball caps, NYPD jacket, worn bulletproof vest, and dark blue pants.
  • They can buff other Rikers to deal more damage and appear exclusively as Veteran or Elite enemies.


Tom Clancy's The Division 2[]

"I don't know who let these assholes out, but it sure has caused us a lot of grief."

The Assault type is largely comprised of ex-convicts from Rikers Island and new recruits. They usually spend their time looting, killing or fighting Peacekeepers, Cleaners, Black Tusk, and sometimes each other. They may not be militarily trained, however, they are skilled in the use of their weapons and should not be taken lightly.

Gadgets
Grenades Frag Grenades  •  Tear Gas Grenades  •  Shock Grenades
Launchers M32A1 40mm BTSU Airburst Grenades  •  Carl Gustav M3 RPG
Other Hyena Sniper Turret  •  Hyena Explosive RC Car  •  BTSU Suicide Drones
SHD Tech SHD Oxidizer Chem Launcher  •  SHD Firestarter Chem Launcher  •  SHD Explosive Seeker Mines
Strategic Data

  • The Rikers Assault archetype prefers to fight from behind cover, and move cover-to-cover to avoid enemy fire.
  • Elite assaults throw a tear gas grenade.

"These assholes are using nail bombs on everything from civilians to pets. It's goddamned barbaric."

Throwers are the Rikers explosive experts and typically make IEDs out of nails, explosives, and shrapnel. They are unreliable, erratic, and vengeful. off the battlefield they can be found experimenting with nail bomb formulas and scavenging ammo.

Gadgets
Grenades Frag Grenades  •  Incendiary Grenades
Launchers M32A1 40mm BTSU Airburst Grenades  •  Carl Gustav M3 RPG
Other Spice  •  True Sons Assault Turret  •  Hyena Explosive RC Car  •  Nail Bombs
SHD Tech SHD Riot Foam Chem Launcher  •  SHD Firestarter Chem Launcher
Strategic Data

  • The Rikers Thrower archetype prefers to toss proximity-detonated nail bombs at opponents from a safe distance. These bombs explode in a burst of nails when a thread gets close or after a set timeout duration.
  • They avoid direct engagement and fight from range while other allies distract opponents.
  • The bomb pouch on their side can be destroyed to cause an explosion of nails and other shrapnel.

"I have nothing good to say about the Riker Snipers. They are mean, sneaky, and it's downright rude to shoot from behind that kind of mobile cover."

Snipers are sneaky, cautious Rikers who have been selected due to their accuracy and stealth. They support their allies by exploiting incautious or weak enemies. However, they carry a taser for close range and can hold their own.

Gadgets
Grenades Frag Grenades  •  Tear Gas Grenades  •  Shock Grenades  •  Flashbang Grenades  •  Incendiary Grenades  •  White Phosphorus Grenades
Other Nail Bombs  •  True Sons Assault Turret  •  Hyena Sniper Turret  •  Hyena Explosive RC Car  •  BTSU Lethal EMP Jammer Devices  •  BTSU Suicide Drones
SHD Tech SHD Assault Turrets  •  SHD Defender Drones  •  SHD Airburst Seeker Mines  •  SHD Explosive Seeker Mines
Strategic Data

  • The Rikers Sniper archetype hides behind a shield at a long-range while attempting to eliminate targets.
  • Shooting the Sniper's feet can cause them to stagger, presenting an opportunity to shoot them while they're vulnerable.
  • The Sniper's shield can be destroyed through sustained, heavy damage.
  • In close quarters, the sniper will use a stun gun to immobilize their target before charging with their shield.

"Sure. Great. Fine. Now they've got heavy weapons. Where the hell did they find them this god-forsaken island? NYC's gun laws are pretty strict."

Heavy Weapons Rikers are Former Riker inmates who are ex-military. They support their allies on the battlefield with their Heavy Machine Guns and typically have a shotgun and looted riot helmet. Off the battlefield, these RIkers can be found improving on their MGs or scavenging equipment.

Gadgets
Grenades Frag Grenades  •  Flashbang Grenades  •  Incendiary Grenades  •  Shock Grenades  •  EMP Grenades
Other Stationary Heavy Machinegun  •  Nail Bombs  •  True Sons Assault Turret  •  Hyena Sniper Turret  •  Hyena Explosive RC Car  •  BTSU Recon Drone
SHD Tech SHD Reinforcer Chem Launcher  •  SHD Firestarter Chem Launcher  •  SHD Explosive Seeker Mines  •  SHD Defender Drones  •  SHD Blinder Firefly
Strategic Data

  • The Rikers Heavy Weapons archetype sets up their Stationary Machinegun and then lays down covering fire from it.
  • Other friendlies in their fireteam can also use their Stationary MG.
  • Their head is frequently exposed but is also heavily armored.
  • Destroying the Heavy Weapon's backpack before they've set up their Stationary MG will prevent the from deploying it.

"Just when you think you might have put a dent in the Rikers' leadership ranks, another one pops up. If they weren't so damned vicious, I'd consider trying to recruit them."

Leaders are former Rikers inmates who lead their allies on the battlefield. They are typically found leading small groups of Rikers. Multiple leaders usually coordinate big Riker offensives.

Gadgets
Grenades Frag Grenades  •  Incendiary Grenades  •  Riot Foam Grenades  •  Tear Gas Grenades  •  Shock Grenades  •  Flashbang Grenades
Launchers M32A1 40mm BTSU Airburst Grenades  •  Carl Gustav M3 RPG
Other Hyena Sniper Turret  •  Hyena Explosive RC Car  •  BTSU Suicide Drones
SHD Tech SHD Reinforcer Chem Launcher  •  SHD SHD Assault Turret  •  SHD Explosive Seeker Mines  •  SHD Blinder Firefly  •  SHD Striker Drones  •  SHD Defender Drones
Strategic Data

  • The Rikers Leader archetype grants an overheal to other Rikers in proximity, and prefers to take cover at mid to long-range to direct the battle from afar.
  • Killing the Leader returns other Rikers to normal strength.

"Real beef-eater, this guy. I remember putting a few of these guys behind bars back before all this shit started. Definitely more brawn than brain."

Tanks are heavily armored Rikers who are equipped with Riot shields and nail guns. They have been selected due to their size, skill, and ability to carry a riot shield, body armor, and two air tanks. They are the vanguard of the Rikers. They can be found off the battlefield improving their nail guns and testing their gear out on civilians.

Gadgets
Other Spice  •  Strobe Light Generators  •  BTSU Recon Drone  •  BTSU Suicide Drones
SHD Tech SHD Incinerator Turrets  •  SHD Artillery Turrets  •  SHD Explosive Seeker Mines  •  SHD Airburst Seeker Mines  •  SHD Blinder Firefly
Strategic Data

  • The Rikers Tank archetype fires a powerful nail gun and advances while periodically activating blinding strobe lights attached to their shield.
  • They are well armored and can take significant damage before the armor breaks.
  • The compression tanks on their backs (which powers their nail gun) can be destroyed to cause an explosion and force them to pull out their pistol.
  • The strobe lights on their shield can be destroyed and so can the shield itself with enough damage.

"Their leadership treats these crazies as expendable, but don't write them off. There's nothing more dangerous than dual SMGs pumping out a large number of rounds at close range in your general direction."

Rushers have been written off by the Riker leadership as erratic and dangerous due to their lack of danger awareness and dangerous method of fighting their enemies, and are more suited to running down helpless civilians rather than fighting real enemies. However, Agents should mark these Rikers as priority targets due to their SMGs and lack of danger awareness.

Strategic Data

  • The Rikers Rusher archetype prefers to engage opponents at short range with dual SMGs, often charging without regard for their own safety if it allows for a good shot.


Quotes[]

Combat[]

  • You made a big mistake pig!
  • Make no mistake, we'll kill you!
  • You ain't gonna last!
  • We got this!
  • Show me you got this!
  • Ain't no holding back!
  • Don't need no permission to kill!
  • Ain't no holding back!
  • Gonna make my day to waste you!
  • I kill fools like you in my sleep!
  • I'm gonna waste you!
  • Hijo de puta!
  • Get your ass in gear!
  • We're gonna leave you in pieces!
  • Gonna take your fucking beanie!
  • Just die already!
  • Don't go soft on me!
  • You can't last much longer!
  • Don't let up!
  • Hey, no weakness!
  • You can't hide forever! - Player in cover
  • Ducked down over there! - Player in cover
  • Blast 'em outta there! - Player in cover
  • Get that fucker outta cover! - Player in cover
  • Blast 'em outta that cover! - Player in cover
  • Now's our chance! - Player out of cover
  • Ah! I'm gonna get you! - Surprised unnoticed
  • Stay where you are! - Surprised unnoticed
  • Shitbag! - Surprised unnoticed
  • Shit! Grenade! - Grenade within proximity
  • Bomb fools! - Grenade within proximity
  • Heads up! Incoming! - Grenade within proximity
  • Fucking bomb! - Grenade within proximity
  • Shit! It's a bomb! - Grenade within proximity
  • Keep 'em off me! I'm reloading! - Reloading
  • Need ammo! Cover me! - Reloading
  • Watch my ass! - Reloading
  • Need more ammo! Gimme a sec! - Reloading
  • One more shot and he's dead! - Player or NPC at low health
  • Won't be long now! - Player or NPC at low health
  • He's hurt bad! - Riker dies
  • Ah shit, they got him! - Riker dies
  • He's been shot! - Riker dies
  • Those fuckers got him! - Riker dies
  • Ah shit, he's fucked. - Riker dies
  • Ah shit. He's dead! - Riker dies
  • He's down! - Riker dies
  • Those shitheads got her! - Hitman dies
  • I'm gonna make you dance!

  • Losing my patience with this shit!
  • I love an unfair fight!
  • Pleasure to kill you!
  • Hey! You ain't got a chance!
  • Look alive! Grenade! - Grenade within proximity
  • Bomb! Get out! - Grenade within proximity
  • Let's party! - Throwing grenade
  • Bombs away! - Throwing grenade
  • Fire in the hole! - Throwing grenade
  • Get down! I'm going for it! - Throwing grenade
  • Have a taste of this! - Throwing grenade
  • Those fuckers are killing us! -Riker dies
  • I'll get you for that, motherfucker! - Riker dies
  • Wait, was that one of ours? - Riker dies
  • More of these Assholes? Fuck 'em up! Aim for the orange rings!" -During Times Square Power Relay

  • Cover me! I'm going in! - Attacking
  • It's time to finish this! - Attacking
  • I'm gonna finish this! - Attacking
  • Mike! No! -Riker dies
  • Goddamn it! He's dead! -Riker dies

  • Hey! Pigs don't belong here!
  • You ain't gonna rain on my parade!
  • Gonna end you!
  • Don't let them win!
  • Turn up the heat!
  • You can't hide from us! - Player in cover
  • Shit! This ends now! - Surprised unnoticed
  • What in the fuck!? - Surprised unnoticed
  • Gotcha! - Surprised unnoticed
  • Ah! Get off me! - Surprised unnoticed
  • They got Mike. - Riker dies
  • Don't let them best you - Riker dies
  • Shit! He's dead! - Riker dies

  • Say your prayers pussy! - Attacking
  • Takin' you down! - Attacking
  • Go fuck yourself! - Attacking
  • Get away from It! - Grenade in proximity
  • Grenade out! Go! - Throwing grenade
  • Suck on this! - Throwing grenade
  • Say Goodbye!- Attacking
  • Goddammit, he's dead! - Riker dies

  • No mercy! No prisoners! - Buffing other Rikers
  • Ain't nothing to worry about! - Buffing other Rikers
  • Gonna waste you!
  • Gonna blind these fools! - Throwing a flashbang
  • Let's shed some light on this situation! - Throwing a flashbang
  • Time to turn on the lights! - Throwing a flashbang
  • They nailed him! - Riker dies
  • They got JD! - Riker dies
  • I've got us a kill! - Player or NPC at low health

  • This is on you!
  • Gonna bleed you dry, piggies! - Attacking
  • Putting you in a world of hurt makes me stronger

  • C'mon, it's game time!
  • Time to make these fuckers dance!
  • I'm going to make you dance!
  • Here's your ticket, fucker!
  • Your time's up!
  • I sure as wouldn't wanna be you!
  • Let's gut these cowards!
  • Reloading. You better goddamn cover me! - Reloading
  • This thing’s out of bullets already? - Reloading
  • Real clever, give me the tiny gun. Now I gotta reload! - Reloading
  • Oh, two pigs for the price of one! - another hostile joins the fight.
  • Think you can pull one over on me! - surprised up close
  • Trust me, you don't wanna get any closer! - surprised up close
  • Man down! Who else is gonna make us look weak? - Riker dies
  • Maybe they couldn’t put you in your place, but I will! - Riker dies
  • Those greedy fucks got 'em! - Riker dies
  • You getting worn out yet?! - suppressed
  • You gotta reload eventually! - suppressed

  • I'm going to shoot you now! - attacking
  • See you on the other side! - attacking
  • Lights out, jackass! - attacking
  • I'm gonna turn you into confetti! - attacking
  • Reloading this stupid gun when I should be shooting shit! - reloading
  • Cover me while I reload this thing! - reloading
  • One quick reload and it's all over for all of you! - reloading
  • Watch it, nail bomb incoming! - throwing nail bomb
  • Here, try the house special! - throwing nail bomb
  • Watch and learn from the master! - throwing nail bomb
  • You tools need some nails? - throwing nail bomb
  • I'll get you for that, motherfucker! - Riker dies
  • That was one of ours, right? - Riker dies
  • Wait, was that one of ours? - Riker dies
  • My skin's tougher than this shitty armour! - lost armour
  • Oh, shit, I forgot i was wearing armour. Well it's fucked now! - armour lost
  • My armour's gone, guess I better not die! - armour lost

  • You're done! - attacking
  • Die! - attacking
  • Screw you! - attacking
  • Suck my dick! - attacking
  • Kiss my ass! - attacking

  • You die today!
  • This is for all of us!
  • This is how it's gotta be!
  • You had your chance!
  • Now you pay!
  • Your crimes are worse than ours!
  • Now you know what it's like to be us! - attacking
  • Eat this! - using taser
  • Come out and face the consequences! - Player in cover
  • Goddamnit! Shield's busted! - shield broken
  • My shield's done! - shield broken
  • Those bastards wrecked my shield! - shield broken

  • Just die already! - attacking
  • You dead yet! - attacking
  • Let's see if these bastards like strobes! - blinding
  • Let's rave! - blinding
  • Fuck, my glass is gone! - Shield viewscreen is broken.
  • Dammit, they can hit my face! - Shield viewscreen is broken.
  • This crap armor's a fucking joke! - Armor damaged.
  • I can't see jack shit! - blinded
  • Once I can see again, I'm gonna make you fucking sorry! - blinded

  • MG set! - placing MG
  • MG's all set up! - placing MG
  • Got you now, motherfucker! - attacking
  • Stay right there and let me kill you! - attacking
  • Keep your fucking distance! - surprised at close range
  • I'm so fucked! - LMG explosives triggered
  • Fuck fuck fuck! - LMG explosives triggered

  • Are we Rikers, or aren't we? Kill them all! - Buffing other Rikers
  • let's just skip the monologue and kill 'em! - Buffing other Rikers
  • "Let’s show ‘em some Riker hospitality! - Buffing other Rikers
  • "Let’s show ‘em how Rikers treat unwanted guests! - Buffing other Rikers
  • Now that's stress relief! - attacking
  • I’m on empty! - reloading
  • Damn, out again! - reloading
  • My armour’s falling apart! - broken armour.
  • Goddamn it! My armour’s busted! - broken armour.
  • I have no patience for this shitty armour! - broken armour.


  • Gallery[]

    Rikers Concept Art[]

    Other[]


    Trivia[]

    • If the player purchases the Rikers Faction bundle from the premium vendor in The Terminal, they will get the Enforcer outfit.


    Appearances[]

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