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Tom Clancy's The Division Tom Clancy's The Division 2
Divison-Weapons-Marco

Weapons in Tom Clancy's The Division are separated into unique classes that have their own abilities.

Weapon Archetypes:


Players are able to customize their weapons to make them unique and personal to their agent. Guns can be customized with a variety of Attachments (A.K.A. "modifications,") such as scopes, grips, sights, magazines, muzzle attachments and weapon skins. Weapons drop in tiers of quality respective to the player's level, in 6 different tiers.


High-End and Exotic weapons are endgame guns and are very difficult to acquire early on. These weapons roll with higher stats and 3 talents.

Weapon List[]

Weapons in Tom Clancy's The Division
Assault Rifles
ACR  •  AK-47 (Warlord)  •  FAL  •  M4 (Liberator)  •  POF P416  •  SCAR-L (Caduceus)  •  G36  •  Bullfrog  •  Urban MDR
Light Machine Guns
L86 LSW  •  M60 (Hungry Hog)  •  RPK-74 (Pakhan)  •  M249 B  •  MG5  •  Big Alejandro
Marksman Rifles
M44  •  M1A (Historian)  •  SRS  •  SCAR-H (Tenebrae)  •  SVD  •  M700  •  The Devil's Heel (Devil/Heel)
Submachine Guns
T821 (Midas)  •  MP5  •  MP7  •  Vector  •  SMG-9 (Hildr/Eir)  •  AUG A3  •  PP-19  •  UMP-45  •  Thompson M1928 (Tommy Gun)  •  The House
Shotguns
Double Barrel Sawed Off (Defiler)  •  Double Barrel Shotgun (Cassidy)  •  M870  •  SASG-12 (Medved)  •  Super 90  •  Showstopper
Sidearms
Model 686  •  M1911 (Centurion)  •  M9 (Damascus)  •  PF45  •  Px4 Storm  •  X-45  •  93R  •  Rhino (Golden Rhino)
SHD Technology
Pulse  •  First Aid  •  Support Station  •  Sticky Bomb  •  Turret  •  Seeker Mine  •  Ballistic Shield  •  Smart Cover  •  Mobile Cover  •  Recovery Link  •  Tactical Link  •  Survivor Link


Exotic[]

These rare artifact weapons can be found in various ways (i.e. purchased from special vendors or dropped from bosses/found in respective caches.) Exotic weapons will not spawn normally until the player has reached rank 30.

Exotic Weapons in Tom Clancy's The Division
Assault Rifles Free Republic (Liberator)  •  Warlord  •  Caduceus  •  Bullfrog  •  Urban MDR
Light Machine Guns Hungry Hog  •  Pakhan  •  Big Alejandro
Marksman Rifles The Devil's Heel (Devil/Heel)  •  Historian  •  Tenebrae
Submachine Guns Valkyria (Hildr/Eir)  •  Midas  •  Thompson M1928 (Tommy Gun)  •  The House
Shotguns Defiler  •  Cassidy  • Medved  •  Showstopper
Sidearms Free Republic (Centurion)  •  Damascus  •  Golden Rhino



Weapon Talents[]

Weapon Talents are bonuses that are available on Specialized, Superior and High-End weapons. For most weapons these talents are randomly rolled, the only exception being named gear. Talents have the ability to change the way a weapon performs. Specialized weapons have one talent, Superiors have two talents and High-Ends have three talents. For weapons, the following talents are available:

Tom Clancy's The Division Weapon Talents
Accurate Accurate
Effect: Accuracy is increased by 25%.
Requirement: Firearms Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Adept Adept
Effect: Skill increases your critical hits chance by 7.5% for 15 seconds.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Ambusher Ambusher
Effect: Increases your damage by 10% against targets out of cover.
Requirement: Firearms Icon
Available On:
Ump (Only on Converted USC and UMP)
Balanced Balanced
Effect: Weapon acquires maximum accuracy faster when shouldered.
Requirement: Firearms Icon - Stamina Icon
Available On:
MR icon
Brutal Brutal
Effect: Headshot damage is increased by 12% when using this weapon.
Requirement: Firearms Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Capable Capable
Effect: Using a skill improves the handling of your weapon for 5 seconds.
Requirement: Firearms Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Commanding Commanding
Effect: Every kill performed while Signature Skill is active extends its duration by 20%.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Competent Competent
Effect: Weapon damage is increased by 10% for 15 seconds after using a skill.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Coolheaded Coolheaded
Effect: Performing a headshot reduces all skill cooldowns by 5%.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon MR icon
Deadly Deadly
Effect: Critical hit damage is increased by 15%.
Requirement: Firearms Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Destructive Destructive
Effect: Armor destruction value is increased by 15% when using this weapon.
Requirement: Firearms Icon - Stamina Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Determined Determined
Effect: Killing a target reduces skill cooldowns by 7.5%.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Disciplined Disciplined
Effect: Killing a target will make your next shot with the weapon to be an automatic critical hit.
Requirement: Firearms Icon
Available On:
MR icon
Dominant Dominant
Effect: Every kill performed while your Signature Skill is active reduces the cooldown of your other skills by 10%.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Elevated Elevated
Effect: Increase your damage by 10% when elevated more than 1.2m above your target.
Requirement: Firearms Icon
Available On:
MR icon
Expert Expert
Effect: The weapon deals 100% more damage when the target is below 30% health.
Requirement: None
Available On:
ARM icon
Ferocious Ferocious
Effect: Damage against Elite and Named enemies is increased by 10%.
Requirement: Firearms Icon - Stamina Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Fierce Fierce
Effect: Critical hit chance is increased by 5% when using this weapon.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Focused Focused
Effect: When no skills are on cooldown weapon damage is increased by 10%.
Requirement: Firearms Icon - Electronics Icon
Available On:
AR icon
Harmful Harmful
Effect: Each hit has a 15% chance to apply the Bleed Status Effect to the target.
Requirement: Firearms Icon
Available On:
ARM icon MR icon
Hurried Hurried
Effect: Critical hits increase reload speed by 10% to a minimum of 1 second.
Requirement: Firearms Icon
Available On:
SMG icon
Intense Intense
Effect: The first bullet of a magazine has a 25% chance to apply the Burn Status Effect to the target.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon MR icon
Meticulous Meticulous
Effect: Killing a target has a 25% chance to instantly refill the magazine.
Requirement: Firearms Icon - Stamina Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Predatory Predatory
Effect: Killing a target regenerates 35% health over 20 seconds.
Requirement: Firearms Icon - Stamina Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Prepared Prepared
Effect: Damage is increased by 15% when more than 40 meters from target.
Requirement: Firearms Icon
Available On:
AR icon LMG icon MR icon
Proficient Proficient
Effect: The first bullet shot when out of combat has a 50% chance to result in a critical hit.
Requirement: Firearms Icon
Available On:
ARM icon MR icon
Responsive Responsive
Effect: Damage is increased by 10% when closer than 10 meters to the target.
Requirement: Firearms Icon - Stamina Icon
Available On:
ARM icon AR icon SMG icon SG icon
Self-Preserved Self-Preserved
Effect: Critical hits with this weapon heal the user for 3% of damage dealt.
Requirement: Firearms Icon - Stamina Icon
Available On:
AR icon SMG icon LMG icon SG icon
Skilled Skilled
Effect: Headshot kills with this weapon increase Signature Skill resources by 5%.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon MR icon
Sustained Sustained
Effect: Killing a target increases your health by 6%.
Requirement: Firearms Icon - Stamina Icon
Available On:
ARM icon AR icon SMG icon LMG icon MR icon
Swift Swift
Effect: Reloading is 25% faster.
Requirement: Firearms Icon - Stamina Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon
Talented Talented
Effect: Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer.
Requirement: Firearms Icon - Electronics Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Toxic Toxic
Effect: Headshots with this weapon have a x% chance to apply the Blind Status Effect.
Requirement: Firearms Icon
Available On:
ARM icon MR icon
Trained Trained
Effect: Critical hits increase Signature Skill resource by 1%.
Requirement: Stamina Icon - Electronics Icon
Available On:
ARM icon SG icon MR icon
Unforgiving Unforgiving
Effect: Missing health segments increase your damage. 1 missing segment: +10%. 2 missing segments: +25%.
Requirement: Firearms Icon - Stamina Icon
Available On:
ARM icon AR icon SMG icon LMG icon SG icon MR icon
Vicious Vicious
Effect: Critical hit chance is increased by 10% while at full health.
Requirement: Firearms Icon - Stamina Icon
Available On:
ARM icon AR icon SMG icon SG icon MR icon
Tom Clancy's The Division Exotic Weapon Talents
Free Republic Free Republic
Effect: Each shot with the Liberator grants +5% to you next headshot damage with the Centurion. Max is 200%. Kills with the Centurion grant +10% RPM to all weapons for 10 seconds.
Requirements:
Valkyria Valkyria
Effect: Each hit with Hildr increases critical hit damage by 1% to a maximum of 30%. This bonus decreases 1% per second. This bonus applies only to Eir.
Requirements:
Boomstick Boomstick
Effect: Double trigger fires off both barrels in short succession.
Requirements:
The Devils Heel The Devil's Heel
Effect: Both weapons gain the Fire and Fury talents, and the buff durations are increased by 15 seconds. Bonuses from Fire and Fury are no longer lost when swapping between Devil and Heel. Weapon swap speed is increased by 50%.
Requirements:
Fire Fire
Effect: Headshot increases stability by 30% for 15 seconds. Bodyshot increases headshot damage by 30% for 15 seconds.
Requirements:
Fire Fury
Effect: Hitting weakpoints increase weapon damage by 15% for 15 seconds. Hitting proxies increase critical hit damage by 30% for 15 seconds.
Requirements:
Caduceus Talent Caduceus
Effect: Each Critical hit heals you and your group for 1% of the users Skill Power. Can only heal each player once every 0.20 seconds
Requirements:
Card Counter Card Counter
Effect: One half of the magazine does 20% increased damage. The half that deals increased damage flips after 10 seconds or when the magazine is empty.
Requirements:
Carefree Carefree
Effect: Hipfire damage is increased by 11%.
Requirements:
Center Mass Center Mass
Effect: Shoots heavy slugs instead of buckshot.
Requirements:
Cover Shooter Cover Shooter
Effect: Every bullet fired while in cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat.
Requirements:
Distracted Distracted
Effect: Your damage is increased by 18% against targets with Status Effect.
Requirements:
Glutton Glutton
Effect: Killing a target increases your Damage dealt by 10% until you stop firing. Multiple kills stack this bonus up to 5 times.
Requirements:
History Repeats History Repeats
Effect: Each bullet embeds itself in the target and detonates 1 second later for 700% of the users Firearm total.
Requirements:
Golden Rhino Talent Golden Rhino
Effect: Increase stagger by 200%.
Requirements:
Lights Out Lights Out
Effect: Destroying an enemy weak point resets skill cooldowns for you and your nearby group members. This can happen once every 10 seconds.
Requirements:
Midas Talent Midas
Effect: Each bullet you hit reduces your damage by 1% and your targets damage by 1% to a max of 20% the effect is reduced by 5% per second.
Requirements:
Pakhan Talent Pakhan
Effect: Each kill makes the next reload have 20% extra bullets compared to its base.
Requirements:
Play Rough Play Rough
Effect: When firing, damage taken is reduced by 20%. The damage is then applied when no longer firing.
Requirements:
Showstopper Talent Showstopper
Effect: Your accuracy with this weapon is increased the fewer shells you have left in the magazine.
Requirements:
Uncomplicated Uncomplicated
Effect: Damage is increased by 15%, accuracy and stability mods reduce this bonus.
Requirements:


Mods[]

Main article: Modifications

Mods are attachments that can be applied to weapons to boost various traits such as effective range, magazine capacity, stability and accuracy. In addition, certain scopes grant the ability to aim down sights in first-person when equipped. The number of modifications that can be attached is based on the number of mod slots the weapon has, which in turn depends on the weapon’s archetype, item level and rarity level.

Mods also extend to weapon skins, which can be used to further personalize a weapon but do not grant bonuses.


Firing Modes[]

The Division handles weapon firing modes in a more uncommon way, meaning that you are not able to switch between firing modes like automatic, burst, and single shot on the fly.

However, each weapon item drop defines or preselects its firing mode, e.g. you can find a normal MP5 that is fully automatic, while MP5s with burst firing mode can also be found.


Ammunition[]

Different guns require different ammunition types. In addition to the gun's default ammunition you can use special ammo consumables that can temporarily buff your weapon’s efficiency. The number of bullets you have left can always be looked up in your inventory. Weapons of the same type will share the same ammunition pool, e.g. having two SMGs equipped will not change your maximum amount of SMG ammo.

Ammo Types:

  • Assault Rifle Ammo Assault Rifle Ammo
  • SMG Ammo Submachine Gun Ammo
  • LMG Ammo Light Machine Gun Ammo
  • Marksman Rifle Ammo Marksman Rifle Ammo
  • SG Ammo Shotgun Ammo
  • Pistol Ammo Sidearm Ammo

Special Ammo Types:


Grenades[]

Six types of hand-tossed grenades exist in the game for usage, and can be used to employ a number of strategies.

Types of Grenades[]

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